package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ClassMethod node type ClassMethod struct { FreeFloating freefloating.Collection Position *position.Position ReturnsRef bool PhpDocComment string MethodName node.Node Modifiers []node.Node Params []node.Node ReturnType node.Node Stmt node.Node } // NewClassMethod node constructor func NewClassMethod(MethodName node.Node, Modifiers []node.Node, ReturnsRef bool, Params []node.Node, ReturnType node.Node, Stmt node.Node, PhpDocComment string) *ClassMethod { return &ClassMethod{ FreeFloating: nil, ReturnsRef: ReturnsRef, PhpDocComment: PhpDocComment, MethodName: MethodName, Modifiers: Modifiers, Params: Params, ReturnType: ReturnType, Stmt: Stmt, } } // SetPosition sets node position func (n *ClassMethod) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ClassMethod) GetPosition() *position.Position { return n.Position } func (n *ClassMethod) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ClassMethod) Attributes() map[string]interface{} { return map[string]interface{}{ "ReturnsRef": n.ReturnsRef, "PhpDocComment": n.PhpDocComment, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ClassMethod) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.MethodName != nil { v.EnterChildNode("MethodName", n) n.MethodName.Walk(v) v.LeaveChildNode("MethodName", n) } if n.Modifiers != nil { v.EnterChildList("Modifiers", n) for _, nn := range n.Modifiers { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Modifiers", n) } if n.Params != nil { v.EnterChildList("Params", n) for _, nn := range n.Params { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Params", n) } if n.ReturnType != nil { v.EnterChildNode("ReturnType", n) n.ReturnType.Walk(v) v.LeaveChildNode("ReturnType", n) } if n.Stmt != nil { v.EnterChildNode("Stmt", n) n.Stmt.Walk(v) v.LeaveChildNode("Stmt", n) } v.LeaveNode(n) }