package node // Argument node type Argument struct { Variadic bool // if ... before variable Expr Node // Exression } // NewArgument node constuctor func NewArgument(Expression Node, Variadic bool) *Argument { return &Argument{ Variadic, Expression, } } // Attributes returns node attributes as map func (n *Argument) Attributes() map[string]interface{} { return map[string]interface{}{ "Variadic": n.Variadic, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Argument) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.Expr != nil { vv := v.GetChildrenVisitor("Expr") n.Expr.Walk(vv) } v.LeaveNode(n) }