package expr import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ClassConstFetch node type ClassConstFetch struct { FreeFloating freefloating.Collection Position *position.Position Class node.Node ConstantName node.Node } // NewClassConstFetch node constructor func NewClassConstFetch(Class node.Node, ConstantName node.Node) *ClassConstFetch { return &ClassConstFetch{ FreeFloating: nil, Class: Class, ConstantName: ConstantName, } } // SetPosition sets node position func (n *ClassConstFetch) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ClassConstFetch) GetPosition() *position.Position { return n.Position } func (n *ClassConstFetch) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ClassConstFetch) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ClassConstFetch) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Class != nil { v.EnterChildNode("Class", n) n.Class.Walk(v) v.LeaveChildNode("Class", n) } if n.ConstantName != nil { v.EnterChildNode("ConstantName", n) n.ConstantName.Walk(v) v.LeaveChildNode("ConstantName", n) } v.LeaveNode(n) }