package node type Identifier struct { position *Position Value string } func NewIdentifier(Value string) Node { return &Identifier{ nil, Value, } } func (n Identifier) Attributes() map[string]interface{} { return map[string]interface{}{ "Value": n.Value, } } func (n Identifier) Position() *Position { return n.position } func (n Identifier) SetPosition(p *Position) Node { n.position = p return n } func (n Identifier) Walk(v Visitor) { if v.EnterNode(n) == false { return } v.LeaveNode(n) }