package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // PropertyList node type PropertyList struct { FreeFloating freefloating.Collection Position *position.Position Modifiers []node.Node Type node.Node Properties []node.Node } // NewPropertyList node constructor func NewPropertyList(Modifiers []node.Node, Type node.Node, Properties []node.Node) *PropertyList { return &PropertyList{ FreeFloating: nil, Modifiers: Modifiers, Type: Type, Properties: Properties, } } // SetPosition sets node position func (n *PropertyList) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *PropertyList) GetPosition() *position.Position { return n.Position } func (n *PropertyList) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *PropertyList) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *PropertyList) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Modifiers != nil { v.EnterChildList("Modifiers", n) for _, nn := range n.Modifiers { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Modifiers", n) } if n.Type != nil { v.EnterChildNode("Type", n) n.Type.Walk(v) v.LeaveChildNode("Type", n) } if n.Properties != nil { v.EnterChildList("Properties", n) for _, nn := range n.Properties { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Properties", n) } v.LeaveNode(n) }