package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Label node type Label struct { FreeFloating freefloating.Collection Position *position.Position LabelName node.Node } // NewLabel node constructor func NewLabel(LabelName node.Node) *Label { return &Label{ FreeFloating: nil, LabelName: LabelName, } } // SetPosition sets node position func (n *Label) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Label) GetPosition() *position.Position { return n.Position } func (n *Label) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Label) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Label) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.LabelName != nil { v.EnterChildNode("LabelName", n) n.LabelName.Walk(v) v.LeaveChildNode("LabelName", n) } v.LeaveNode(n) }