package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Constant node type Constant struct { FreeFloating freefloating.Collection Position *position.Position PhpDocComment string ConstantName node.Node Expr node.Node } // NewConstant node constructor func NewConstant(ConstantName node.Node, Expr node.Node, PhpDocComment string) *Constant { return &Constant{ FreeFloating: nil, PhpDocComment: PhpDocComment, ConstantName: ConstantName, Expr: Expr, } } // SetPosition sets node position func (n *Constant) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Constant) GetPosition() *position.Position { return n.Position } func (n *Constant) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Constant) Attributes() map[string]interface{} { return map[string]interface{}{ "PhpDocComment": n.PhpDocComment, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Constant) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.ConstantName != nil { v.EnterChildNode("ConstantName", n) n.ConstantName.Walk(v) v.LeaveChildNode("ConstantName", n) } if n.Expr != nil { v.EnterChildNode("Expr", n) n.Expr.Walk(v) v.LeaveChildNode("Expr", n) } v.LeaveNode(n) }