package expr import ( "github.com/z7zmey/php-parser/node" ) type StaticPropertyFetch struct { position *node.Position Class node.Node Property node.Node } func NewStaticPropertyFetch(Class node.Node, Property node.Node) node.Node { return &StaticPropertyFetch{ nil, Class, Property, } } func (n StaticPropertyFetch) Attributes() map[string]interface{} { return nil } func (n StaticPropertyFetch) Position() *node.Position { return n.position } func (n StaticPropertyFetch) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n StaticPropertyFetch) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.Class != nil { vv := v.GetChildrenVisitor("Class") n.Class.Walk(vv) } if n.Property != nil { vv := v.GetChildrenVisitor("Property") n.Property.Walk(vv) } v.LeaveNode(n) }