package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Class node type Class struct { FreeFloating freefloating.Collection Position *position.Position PhpDocComment string ClassName node.Node Modifiers []node.Node ArgumentList *node.ArgumentList Extends *ClassExtends Implements *ClassImplements Stmts []node.Node } // NewClass node constructor func NewClass(ClassName node.Node, Modifiers []node.Node, ArgumentList *node.ArgumentList, Extends *ClassExtends, Implements *ClassImplements, Stmts []node.Node, PhpDocComment string) *Class { return &Class{ FreeFloating: nil, PhpDocComment: PhpDocComment, ClassName: ClassName, Modifiers: Modifiers, ArgumentList: ArgumentList, Extends: Extends, Implements: Implements, Stmts: Stmts, } } // SetPosition sets node position func (n *Class) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Class) GetPosition() *position.Position { return n.Position } func (n *Class) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Class) Attributes() map[string]interface{} { return map[string]interface{}{ "PhpDocComment": n.PhpDocComment, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Class) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.ClassName != nil { v.EnterChildNode("ClassName", n) n.ClassName.Walk(v) v.LeaveChildNode("ClassName", n) } if n.Modifiers != nil { v.EnterChildList("Modifiers", n) for _, nn := range n.Modifiers { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Modifiers", n) } if n.ArgumentList != nil { v.EnterChildNode("ArgumentList", n) n.ArgumentList.Walk(v) v.LeaveChildNode("ArgumentList", n) } if n.Extends != nil { v.EnterChildNode("Extends", n) n.Extends.Walk(v) v.LeaveChildNode("Extends", n) } if n.Implements != nil { v.EnterChildNode("Implements", n) n.Implements.Walk(v) v.LeaveChildNode("Implements", n) } if n.Stmts != nil { v.EnterChildList("Stmts", n) for _, nn := range n.Stmts { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Stmts", n) } v.LeaveNode(n) }