package assign import ( "github.com/z7zmey/php-parser/meta" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Mod node type Mod struct { Meta []meta.Meta Position *position.Position Variable node.Node Expression node.Node } // NewMod node constructor func NewMod(Variable node.Node, Expression node.Node) *Mod { return &Mod{ Variable: Variable, Expression: Expression, } } // SetPosition sets node position func (n *Mod) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Mod) GetPosition() *position.Position { return n.Position } func (n *Mod) AddMeta(m []meta.Meta) { n.Meta = append(n.Meta, m...) } func (n *Mod) GetMeta() []meta.Meta { return n.Meta } // Attributes returns node attributes as map func (n *Mod) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Mod) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Variable != nil { v.EnterChildNode("Variable", n) n.Variable.Walk(v) v.LeaveChildNode("Variable", n) } if n.Expression != nil { v.EnterChildNode("Expression", n) n.Expression.Walk(v) v.LeaveChildNode("Expression", n) } v.LeaveNode(n) }