package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Try node type Try struct { FreeFloating freefloating.Collection Position *position.Position Stmts []node.Node Catches []node.Node Finally node.Node } // NewTry node constructor func NewTry(Stmts []node.Node, Catches []node.Node, Finally node.Node) *Try { return &Try{ FreeFloating: nil, Stmts: Stmts, Catches: Catches, Finally: Finally, } } // SetPosition sets node position func (n *Try) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Try) GetPosition() *position.Position { return n.Position } func (n *Try) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Try) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Try) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Stmts != nil { v.EnterChildList("Stmts", n) for _, nn := range n.Stmts { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Stmts", n) } if n.Catches != nil { v.EnterChildList("Catches", n) for _, nn := range n.Catches { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Catches", n) } if n.Finally != nil { v.EnterChildNode("Finally", n) n.Finally.Walk(v) v.LeaveChildNode("Finally", n) } v.LeaveNode(n) }