package binary_op import ( "github.com/z7zmey/php-parser/node" ) type Spaceship struct { BinaryOp } func NewSpaceship(Variable node.Node, Expression node.Node) *Spaceship { return &Spaceship{ BinaryOp{ nil, Variable, Expression, }, } } func (n *Spaceship) Attributes() map[string]interface{} { return nil } func (n *Spaceship) Position() *node.Position { return n.position } func (n *Spaceship) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n *Spaceship) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.Left != nil { vv := v.GetChildrenVisitor("Left") n.Left.Walk(vv) } if n.Right != nil { vv := v.GetChildrenVisitor("Right") n.Right.Walk(vv) } v.LeaveNode(n) }