package node type Nullable struct { name string attributes map[string]interface{} position *Position expr Node } func NewNullable(expression Node) Node { return Nullable{ "Nullable", map[string]interface{}{}, nil, expression, } } func (n Nullable) Name() string { return "Nullable" } func (n Nullable) Attributes() map[string]interface{} { return n.attributes } func (n Nullable) Attribute(key string) interface{} { return n.attributes[key] } func (n Nullable) SetAttribute(key string, value interface{}) Node { n.attributes[key] = value return n } func (n Nullable) Position() *Position { return n.position } func (n Nullable) SetPosition(p *Position) Node { n.position = p return n } func (n Nullable) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }