package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // UseList node type UseList struct { FreeFloating freefloating.Collection Position *position.Position UseType node.Node Uses []node.Node } // NewUseList node constructor func NewUseList(UseType node.Node, Uses []node.Node) *UseList { return &UseList{ FreeFloating: nil, UseType: UseType, Uses: Uses, } } // SetPosition sets node position func (n *UseList) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *UseList) GetPosition() *position.Position { return n.Position } func (n *UseList) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *UseList) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *UseList) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.UseType != nil { v.EnterChildNode("UseType", n) n.UseType.Walk(v) v.LeaveChildNode("UseType", n) } if n.Uses != nil { v.EnterChildList("Uses", n) for _, nn := range n.Uses { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Uses", n) } v.LeaveNode(n) }