package node type Parameter struct { name string attributes map[string]interface{} variableType Node variable Node defaultValue Node } func NewParameter(variableType Node, variable Node, defaultValue Node, byRef bool, variadic bool) Node { return Parameter{ "Parameter", map[string]interface{}{ "byRef": byRef, "variadic": variadic, }, variableType, variable, defaultValue, } } func (n Parameter) Name() string { return "Parameter" } func (n Parameter) Attributes() map[string]interface{} { return n.attributes } func (n Parameter) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.variableType != nil { vv := v.GetChildrenVisitor("variableType") n.variableType.Walk(vv) } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.defaultValue != nil { vv := v.GetChildrenVisitor("defaultValue") n.defaultValue.Walk(vv) } v.LeaveNode(n) }