package stmt import ( "github.com/z7zmey/php-parser/node" ) type PropertyList struct { name string attributes map[string]interface{} position *node.Position modifiers []node.Node properties []node.Node } func NewPropertyList(modifiers []node.Node, properties []node.Node) node.Node { return PropertyList{ "PropertyList", map[string]interface{}{}, nil, modifiers, properties, } } func (n PropertyList) Name() string { return "PropertyList" } func (n PropertyList) Attributes() map[string]interface{} { return n.attributes } func (n PropertyList) Attribute(key string) interface{} { return n.attributes[key] } func (n PropertyList) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n PropertyList) Position() *node.Position { return n.position } func (n PropertyList) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n PropertyList) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.modifiers != nil { vv := v.GetChildrenVisitor("modifiers") for _, nn := range n.modifiers { nn.Walk(vv) } } if n.properties != nil { vv := v.GetChildrenVisitor("properties") for _, nn := range n.properties { nn.Walk(vv) } } v.LeaveNode(n) }