package stmt import ( "github.com/z7zmey/php-parser/node" ) type Global struct { name string attributes map[string]interface{} position *node.Position vars []node.Node } func NewGlobal(vars []node.Node) node.Node { return Global{ "Global", map[string]interface{}{}, nil, vars, } } func (n Global) Name() string { return "Global" } func (n Global) Attributes() map[string]interface{} { return n.attributes } func (n Global) Attribute(key string) interface{} { return n.attributes[key] } func (n Global) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n Global) Position() *node.Position { return n.position } func (n Global) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Global) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.vars != nil { vv := v.GetChildrenVisitor("vars") for _, nn := range n.vars { nn.Walk(vv) } } v.LeaveNode(n) }