package expr import ( "github.com/z7zmey/php-parser/node" ) type ClassConstFetch struct { name string attributes map[string]interface{} position *node.Position class node.Node constantName node.Node } func NewClassConstFetch(class node.Node, constantName node.Node) node.Node { return ClassConstFetch{ "ClassConstFetch", map[string]interface{}{}, nil, class, constantName, } } func (n ClassConstFetch) Name() string { return "ClassConstFetch" } func (n ClassConstFetch) Attributes() map[string]interface{} { return n.attributes } func (n ClassConstFetch) Attribute(key string) interface{} { return n.attributes[key] } func (n ClassConstFetch) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n ClassConstFetch) Position() *node.Position { return n.position } func (n ClassConstFetch) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n ClassConstFetch) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.constantName != nil { vv := v.GetChildrenVisitor("constantName") n.constantName.Walk(vv) } if n.class != nil { vv := v.GetChildrenVisitor("class") n.class.Walk(vv) } v.LeaveNode(n) }