package cast import ( "github.com/z7zmey/php-parser/node" ) type CastString struct { Cast } func NewCastString(expr node.Node) node.Node { return CastString{ Cast{ "CastString", map[string]interface{}{}, nil, expr, }, } } func (n CastString) Name() string { return "CastString" } func (n CastString) Attributes() map[string]interface{} { return n.attributes } func (n CastString) Attribute(key string) interface{} { return n.attributes[key] } func (n CastString) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n CastString) Position() *node.Position { return n.position } func (n CastString) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n CastString) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }