package expr import ( "github.com/z7zmey/php-parser/node" ) type PropertyFetch struct { attributes map[string]interface{} position *node.Position Variable node.Node Property node.Node } func NewPropertyFetch(Variable node.Node, Property node.Node) node.Node { return &PropertyFetch{ map[string]interface{}{}, nil, Variable, Property, } } func (n PropertyFetch) Attributes() map[string]interface{} { return n.attributes } func (n PropertyFetch) Position() *node.Position { return n.position } func (n PropertyFetch) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n PropertyFetch) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.Variable != nil { vv := v.GetChildrenVisitor("Variable") n.Variable.Walk(vv) } if n.Property != nil { vv := v.GetChildrenVisitor("Property") n.Property.Walk(vv) } v.LeaveNode(n) }