package node type Parameter struct { attributes map[string]interface{} position *Position variableType Node variable Node defaultValue Node } func NewParameter(variableType Node, variable Node, defaultValue Node, byRef bool, variadic bool) Node { return Parameter{ map[string]interface{}{ "byRef": byRef, "variadic": variadic, }, nil, variableType, variable, defaultValue, } } func (n Parameter) Attributes() map[string]interface{} { return n.attributes } func (n Parameter) Attribute(key string) interface{} { return n.attributes[key] } func (n Parameter) SetAttribute(key string, value interface{}) Node { n.attributes[key] = value return n } func (n Parameter) Position() *Position { return n.position } func (n Parameter) SetPosition(p *Position) Node { n.position = p return n } func (n Parameter) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.variableType != nil { vv := v.GetChildrenVisitor("variableType") n.variableType.Walk(vv) } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.defaultValue != nil { vv := v.GetChildrenVisitor("defaultValue") n.defaultValue.Walk(vv) } v.LeaveNode(n) }