package expr import ( "github.com/z7zmey/php-parser/node" ) type ArrayDimFetch struct { attributes map[string]interface{} position *node.Position variable node.Node dim node.Node } func NewArrayDimFetch(variable node.Node, dim node.Node) node.Node { return ArrayDimFetch{ map[string]interface{}{}, nil, variable, dim, } } func (n ArrayDimFetch) Attributes() map[string]interface{} { return n.attributes } func (n ArrayDimFetch) Attribute(key string) interface{} { return n.attributes[key] } func (n ArrayDimFetch) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n ArrayDimFetch) Position() *node.Position { return n.position } func (n ArrayDimFetch) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n ArrayDimFetch) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.dim != nil { vv := v.GetChildrenVisitor("dim") n.dim.Walk(vv) } v.LeaveNode(n) }