package expr import ( "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/walker" ) // Ternary node type Ternary struct { Condition node.Node IfTrue node.Node IfFalse node.Node } // NewTernary node constructor func NewTernary(Condition node.Node, IfTrue node.Node, IfFalse node.Node) *Ternary { return &Ternary{ Condition, IfTrue, IfFalse, } } // Attributes returns node attributes as map func (n *Ternary) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Ternary) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Condition != nil { vv := v.GetChildrenVisitor("Condition") n.Condition.Walk(vv) } if n.IfTrue != nil { vv := v.GetChildrenVisitor("IfTrue") n.IfTrue.Walk(vv) } if n.IfFalse != nil { vv := v.GetChildrenVisitor("IfFalse") n.IfFalse.Walk(vv) } v.LeaveNode(n) }