package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Do node type Do struct { FreeFloating freefloating.Collection Position *position.Position Stmt node.Node Cond node.Node } // NewDo node constructor func NewDo(Stmt node.Node, Cond node.Node) *Do { return &Do{ FreeFloating: nil, Stmt: Stmt, Cond: Cond, } } // SetPosition sets node position func (n *Do) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Do) GetPosition() *position.Position { return n.Position } func (n *Do) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *Do) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Do) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Stmt != nil { v.EnterChildNode("Stmt", n) n.Stmt.Walk(v) v.LeaveChildNode("Stmt", n) } if n.Cond != nil { v.EnterChildNode("Cond", n) n.Cond.Walk(v) v.LeaveChildNode("Cond", n) } v.LeaveNode(n) }