package expr import ( "github.com/z7zmey/php-parser/node" ) type Ternary struct { name string attributes map[string]interface{} position *node.Position condition node.Node ifTrue node.Node ifFalse node.Node } func NewTernary(condition node.Node, ifTrue node.Node, ifFalse node.Node) node.Node { return Ternary{ "Ternary", map[string]interface{}{}, nil, condition, ifTrue, ifFalse, } } func (n Ternary) Name() string { return "Ternary" } func (n Ternary) Attributes() map[string]interface{} { return n.attributes } func (n Ternary) Attribute(key string) interface{} { return n.attributes[key] } func (n Ternary) SetAttribute(key string, value interface{}) node.Node { n.attributes[key] = value return n } func (n Ternary) Position() *node.Position { return n.position } func (n Ternary) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Ternary) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.condition != nil { vv := v.GetChildrenVisitor("condition") n.condition.Walk(vv) } if n.ifTrue != nil { vv := v.GetChildrenVisitor("ifTrue") n.ifTrue.Walk(vv) } if n.ifFalse != nil { vv := v.GetChildrenVisitor("ifFalse") n.ifFalse.Walk(vv) } v.LeaveNode(n) }