package node type Argument struct { name string attributes map[string]interface{} position *Position expr Node variadic bool } func NewArgument(expression Node, variadic bool) Node { return Argument{ "Argument", map[string]interface{}{ "variadic": variadic, }, nil, expression, variadic, } } func (n Argument) Name() string { return "Argument" } func (n Argument) Attributes() map[string]interface{} { return n.attributes } func (n Argument) Attribute(key string) interface{} { return n.attributes[key] } func (n Argument) SetAttribute(key string, value interface{}) Node { n.attributes[key] = value return n } func (n Argument) Position() *Position { return n.position } func (n Argument) SetPosition(p *Position) Node { n.position = p return n } func (n Argument) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }