package cast import ( "github.com/z7zmey/php-parser/node" ) type CastInt struct { Cast } func NewCastInt(expr node.Node) node.Node { return CastInt{ Cast{ "CastInt", map[string]interface{}{}, nil, expr, }, } } func (n CastInt) Name() string { return "CastInt" } func (n CastInt) Attributes() map[string]interface{} { return n.attributes } func (n CastInt) Attribute(key string) interface{} { return n.attributes[key] } func (n CastInt) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n CastInt) Position() *node.Position { return n.position } func (n CastInt) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n CastInt) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }