package binary_op import ( "github.com/z7zmey/php-parser/node" ) type Spaceship struct { BinaryOp } func NewSpaceship(variable node.Node, expression node.Node) node.Node { return Spaceship{ BinaryOp{ "BinarySpaceship", map[string]interface{}{}, nil, variable, expression, }, } } func (n Spaceship) Name() string { return "Spaceship" } func (n Spaceship) Attributes() map[string]interface{} { return n.attributes } func (n Spaceship) Attribute(key string) interface{} { return n.attributes[key] } func (n Spaceship) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n Spaceship) Position() *node.Position { return n.position } func (n Spaceship) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Spaceship) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.left != nil { vv := v.GetChildrenVisitor("left") n.left.Walk(vv) } if n.right != nil { vv := v.GetChildrenVisitor("right") n.right.Walk(vv) } v.LeaveNode(n) }