package expr import ( "github.com/z7zmey/php-parser/node" ) type PropertyFetch struct { name string attributes map[string]interface{} position *node.Position variable node.Node property node.Node } func NewPropertyFetch(variable node.Node, property node.Node) node.Node { return PropertyFetch{ "PropertyFetch", map[string]interface{}{}, nil, variable, property, } } func (n PropertyFetch) Name() string { return "PropertyFetch" } func (n PropertyFetch) Attributes() map[string]interface{} { return n.attributes } func (n PropertyFetch) Attribute(key string) interface{} { return n.attributes[key] } func (n PropertyFetch) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n PropertyFetch) Position() *node.Position { return n.position } func (n PropertyFetch) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n PropertyFetch) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.property != nil { vv := v.GetChildrenVisitor("property") n.property.Walk(vv) } v.LeaveNode(n) }