package cast import ( "github.com/z7zmey/php-parser/node" ) type CastDouble struct { Cast } func NewCastDouble(expr node.Node) node.Node { return CastDouble{ Cast{ "CastDouble", map[string]interface{}{}, nil, expr, }, } } func (n CastDouble) Name() string { return "CastDouble" } func (n CastDouble) Attributes() map[string]interface{} { return n.attributes } func (n CastDouble) Attribute(key string) interface{} { return n.attributes[key] } func (n CastDouble) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n CastDouble) Position() *node.Position { return n.position } func (n CastDouble) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n CastDouble) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.expr != nil { vv := v.GetChildrenVisitor("expr") n.expr.Walk(vv) } v.LeaveNode(n) }