package assign_op import ( "github.com/z7zmey/php-parser/node" ) type Mod struct { AssignOp } func NewMod(variable node.Node, expression node.Node) node.Node { return Mod{ AssignOp{ "AssignMod", map[string]interface{}{}, nil, variable, expression, }, } } func (n Mod) Name() string { return "Mod" } func (n Mod) Attributes() map[string]interface{} { return n.attributes } func (n Mod) Attribute(key string) interface{} { return n.attributes[key] } func (n Mod) SetAttribute(key string, value interface{}) { n.attributes[key] = value } func (n Mod) Position() *node.Position { return n.position } func (n Mod) SetPosition(p *node.Position) node.Node { n.position = p return n } func (n Mod) Walk(v node.Visitor) { if v.EnterNode(n) == false { return } if n.variable != nil { vv := v.GetChildrenVisitor("variable") n.variable.Walk(vv) } if n.expression != nil { vv := v.GetChildrenVisitor("expression") n.expression.Walk(vv) } v.LeaveNode(n) }