package name import ( "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // Relative node type Relative struct { Position *position.Position Parts []node.Node } // NewRelative node constructor func NewRelative(Parts []node.Node) *Relative { return &Relative{ Parts: Parts, } } // SetPosition sets node position func (n *Relative) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *Relative) GetPosition() *position.Position { return n.Position } // Attributes returns node attributes as map func (n *Relative) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *Relative) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Parts != nil { v.EnterChildList("Parts", n) for _, nn := range n.Parts { if nn != nil { nn.Walk(v) } } v.LeaveChildList("Parts", n) } v.LeaveNode(n) } // GetParts returns the name parts func (n *Relative) GetParts() []node.Node { return n.Parts }