package node type Parameter struct { position *Position ByRef bool Variadic bool VariableType Node Variable Node DefaultValue Node } func NewParameter(VariableType Node, Variable Node, DefaultValue Node, ByRef bool, Variadic bool) Node { return &Parameter{ nil, ByRef, Variadic, VariableType, Variable, DefaultValue, } } func (n Parameter) Attributes() map[string]interface{} { return map[string]interface{}{ "ByRef": n.ByRef, "Variadic": n.Variadic, } } func (n Parameter) Position() *Position { return n.position } func (n Parameter) SetPosition(p *Position) Node { n.position = p return n } func (n Parameter) Walk(v Visitor) { if v.EnterNode(n) == false { return } if n.VariableType != nil { vv := v.GetChildrenVisitor("VariableType") n.VariableType.Walk(vv) } if n.Variable != nil { vv := v.GetChildrenVisitor("Variable") n.Variable.Walk(vv) } if n.DefaultValue != nil { vv := v.GetChildrenVisitor("DefaultValue") n.DefaultValue.Walk(vv) } v.LeaveNode(n) }