package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // If node type If struct { FreeFloating freefloating.Collection Position *position.Position Cond node.Node Stmt node.Node ElseIf []node.Node Else node.Node } // NewIf node constructor func NewIf(Cond node.Node, Stmt node.Node, ElseIf []node.Node, Else node.Node) *If { return &If{ FreeFloating: nil, Cond: Cond, Stmt: Stmt, ElseIf: ElseIf, Else: Else, } } // SetPosition sets node position func (n *If) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *If) GetPosition() *position.Position { return n.Position } func (n *If) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *If) Attributes() map[string]interface{} { return nil } // AddElseIf add ElseIf node and returns AltIf node func (n *If) AddElseIf(ElseIf node.Node) node.Node { if n.ElseIf == nil { n.ElseIf = make([]node.Node, 0) } n.ElseIf = append(n.ElseIf, ElseIf) return n } // SetElse set Else node and returns AltIf node func (n *If) SetElse(Else node.Node) node.Node { n.Else = Else return n } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *If) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Cond != nil { v.EnterChildNode("Cond", n) n.Cond.Walk(v) v.LeaveChildNode("Cond", n) } if n.Stmt != nil { v.EnterChildNode("Stmt", n) n.Stmt.Walk(v) v.LeaveChildNode("Stmt", n) } if n.ElseIf != nil { v.EnterChildList("ElseIf", n) for _, nn := range n.ElseIf { if nn != nil { nn.Walk(v) } } v.LeaveChildList("ElseIf", n) } if n.Else != nil { v.EnterChildNode("Else", n) n.Else.Walk(v) v.LeaveChildNode("Else", n) } v.LeaveNode(n) }