package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // TraitMethodRef node type TraitMethodRef struct { FreeFloating freefloating.Collection Position *position.Position Trait node.Node Method node.Node } // NewTraitMethodRef node constructor func NewTraitMethodRef(Trait node.Node, Method node.Node) *TraitMethodRef { return &TraitMethodRef{ FreeFloating: nil, Trait: Trait, Method: Method, } } // SetPosition sets node position func (n *TraitMethodRef) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *TraitMethodRef) GetPosition() *position.Position { return n.Position } func (n *TraitMethodRef) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *TraitMethodRef) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *TraitMethodRef) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Trait != nil { v.EnterChildNode("Trait", n) n.Trait.Walk(v) v.LeaveChildNode("Trait", n) } if n.Method != nil { v.EnterChildNode("Method", n) n.Method.Walk(v) v.LeaveChildNode("Method", n) } v.LeaveNode(n) }