package stmt import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/node" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // ElseIf node type ElseIf struct { FreeFloating freefloating.Collection Position *position.Position Cond node.Node Stmt node.Node } // NewElseIf node constructor func NewElseIf(Cond node.Node, Stmt node.Node) *ElseIf { return &ElseIf{ FreeFloating: nil, Cond: Cond, Stmt: Stmt, } } // SetPosition sets node position func (n *ElseIf) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *ElseIf) GetPosition() *position.Position { return n.Position } func (n *ElseIf) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *ElseIf) Attributes() map[string]interface{} { return nil } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *ElseIf) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } if n.Cond != nil { v.EnterChildNode("Cond", n) n.Cond.Walk(v) v.LeaveChildNode("Cond", n) } if n.Stmt != nil { v.EnterChildNode("Stmt", n) n.Stmt.Walk(v) v.LeaveChildNode("Stmt", n) } v.LeaveNode(n) }