package scalar import ( "github.com/z7zmey/php-parser/freefloating" "github.com/z7zmey/php-parser/position" "github.com/z7zmey/php-parser/walker" ) // MagicConstant node type MagicConstant struct { FreeFloating freefloating.Collection Position *position.Position Value string } // NewMagicConstant node constructor func NewMagicConstant(Value string) *MagicConstant { return &MagicConstant{ FreeFloating: nil, Value: Value, } } // SetPosition sets node position func (n *MagicConstant) SetPosition(p *position.Position) { n.Position = p } // GetPosition returns node positions func (n *MagicConstant) GetPosition() *position.Position { return n.Position } func (n *MagicConstant) GetFreeFloating() *freefloating.Collection { return &n.FreeFloating } // Attributes returns node attributes as map func (n *MagicConstant) Attributes() map[string]interface{} { return map[string]interface{}{ "Value": n.Value, } } // Walk traverses nodes // Walk is invoked recursively until v.EnterNode returns true func (n *MagicConstant) Walk(v walker.Visitor) { if v.EnterNode(n) == false { return } v.LeaveNode(n) }