# Trucos JS Varios e Información Relevante {{#include ../../banners/hacktricks-training.md}} ## Fuzzing de Javascript ### Caracteres de Comentario JS Válidos ```javascript //This is a 1 line comment /* This is a multiline comment*/ #!This is a 1 line comment, but "#!" must to be at the beggining of the line -->This is a 1 line comment, but "-->" must to be at the beggining of the line for (let j = 0; j < 128; j++) { for (let k = 0; k < 128; k++) { for (let l = 0; l < 128; l++) { if (j == 34 || k ==34 || l ==34) continue; if (j == 0x0a || k ==0x0a || l ==0x0a) continue; if (j == 0x0d || k ==0x0d || l ==0x0d) continue; if (j == 0x3c || k ==0x3c || l ==0x3c) continue; if ( (j == 47 && k == 47) ||(k == 47 && l == 47) ) continue; try { var cmd = String.fromCharCode(j) + String.fromCharCode(k) + String.fromCharCode(l) + 'a.orange.ctf"'; eval(cmd); } catch(e) { var err = e.toString().split('\n')[0].split(':')[0]; if (err === 'SyntaxError' || err === "ReferenceError") continue err = e.toString().split('\n')[0] } console.log(err,cmd); } } } //From: https://balsn.tw/ctf_writeup/20191012-hitconctfquals/#bounty-pl33z // From: Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (p. 43). Kindle Edition. log=[]; for(let i=0;i<=0xff;i++){ for(let j=0;j<=0xfff;j++){ try { eval(`${String.fromCodePoint(i,j)}%$£234$`) log.push([i,j]) }catch(e){} } } console.log(log)//[35,33],[47,47] ``` ### Caracteres de Nueva Línea JS Válidos ```javascript //Javascript interpret as new line these chars: String.fromCharCode(10) //0x0a String.fromCharCode(13) //0x0d String.fromCharCode(8232) //0xe2 0x80 0xa8 String.fromCharCode(8233) //0xe2 0x80 0xa8 for (let j = 0; j < 65536; j++) { try { var cmd = '"aaaaa";' + String.fromCharCode(j) + '-->a.orange.ctf"' eval(cmd) } catch (e) { var err = e.toString().split("\n")[0].split(":")[0] if (err === "SyntaxError" || err === "ReferenceError") continue err = e.toString().split("\n")[0] } console.log(`[${err}]`, j, cmd) } //From: https://balsn.tw/ctf_writeup/20191012-hitconctfquals/#bounty-pl33z ``` ### Espacios JS Válidos en la llamada a función ```javascript // Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (pp. 40-41). Kindle Edition. // Check chars that can be put in between in func name and the () function x(){} log=[]; for(let i=0;i<=0x10ffff;i++){ try { eval(`x${String.fromCodePoint(i)}()`) log.push(i) }catch(e){} } console.log(log)v//9,10,11,12,13,32,160,5760,8192,8193,8194,8195,8196,8197,8198,8199,8200,8201,8202,813 232,8233,8239,8287,12288,65279 ``` ### **Caracteres válidos para generar cadenas** ```javascript // Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (pp. 41-42). Kindle Edition. // Check which pairs of chars can make something be a valid string log = [] for (let i = 0; i <= 0x10ffff; i++) { try { eval(`${String.fromCodePoint(i)}%$£234${String.fromCodePoint(i)}`) log.push(i) } catch (e) {} } console.log(log) //34,39,47,96 //single quote, quotes, backticks & // (regex) ``` ### **Pares Suplementarios BF** Esta técnica no será muy útil para XSS, pero podría ser útil para eludir las protecciones de WAF. Este código de python recibe como entrada 2 bytes y busca pares suplementarios que tengan el primer byte como el último byte del par suplementario alto y el último byte como el último byte del par suplementario bajo. ```python def unicode(findHex): for i in range(0,0xFFFFF): H = hex(int(((i - 0x10000) / 0x400) + 0xD800)) h = chr(int(H[-2:],16)) L = hex(int(((i - 0x10000) % 0x400 + 0xDC00))) l = chr(int(L[-2:],16)) if(h == findHex[0]) and (l == findHex[1]): print(H.replace("0x","\\u")+L.replace("0x","\\u")) ``` ### `javascript{}:` Fuzzing de Protocolo ```javascript // Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (p. 34). Kindle Edition. log=[]; let anchor = document.createElement('a'); for(let i=0;i<=0x10ffff;i++){ anchor.href = `javascript${String.fromCodePoint(i)}:`; if(anchor.protocol === 'javascript:') { log.push(i); } } console.log(log)//9,10,13,58 // Note that you could BF also other possitions of the use of multiple chars // Test one option let anchor = document.createElement('a'); anchor.href = `javascript${String.fromCodePoint(58)}:alert(1337)`; anchor.append('Click me') document.body.append(anchor) // Another way to test Test ``` ### Fuzzing de URL ```javascript // Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (pp. 36-37). Kindle Edition. // Before the protocol a = document.createElement("a") log = [] for (let i = 0; i <= 0x10ffff; i++) { a.href = `${String.fromCodePoint(i)}https://hacktricks.xyz` if (a.hostname === "hacktricks.xyz") { log.push(i) } } console.log(log) //0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32 // Between the slashes a = document.createElement("a") log = [] for (let i = 0; i <= 0x10ffff; i++) { a.href = `/${String.fromCodePoint(i)}/hacktricks.xyz` if (a.hostname === "hacktricks.xyz") { log.push(i) } } console.log(log) //9,10,13,47,92 ``` ### HTML Fuzzing ```javascript // Heyes, Gareth. JavaScript for hackers: Learn to think like a hacker (p. 38). Kindle Edition. // Fuzzing chars that can close an HTML comment let log = [] let div = document.createElement("div") for (let i = 0; i <= 0x10ffff; i++) { div.innerHTML = `` if (div.querySelector("span")) { log.push(i) } } console.log(log) //33,45,62 ``` ## **Analizando atributos** La herramienta **Hackability inspector** de Portswigger ayuda a **analizar** los **atributos** de un objeto javascript. Ver: [https://portswigger-labs.net/hackability/inspector/?input=x.contentWindow\&html=%3Ciframe%20src=//subdomain1.portswigger-labs.net%20id=x%3E](https://portswigger-labs.net/hackability/inspector/?input=x.contentWindow&html=%3Ciframe%20src=//subdomain1.portswigger-labs.net%20id=x%3E) ## **.map archivos js** - Truco para descargar archivos .map js: [https://medium.com/@bitthebyte/javascript-for-bug-bounty-hunters-part-2-f82164917e7](https://medium.com/@bitthebyte/javascript-for-bug-bounty-hunters-part-2-f82164917e7) - Puedes usar esta herramienta para analizar estos archivos [https://github.com/paazmaya/shuji](https://github.com/paazmaya/shuji) ## "--" Asignación El operador de decremento `--` también es una asignación. Este operador toma un valor y luego lo decrementa en uno. Si ese valor no es un número, se establecerá en `NaN`. Esto se puede usar para **eliminar el contenido de las variables del entorno**. ![](<../../images/image (993).png>) ![](<../../images/image (329).png>) ## Trucos de Funciones ### .call y .apply El método **`.call`** de una función se utiliza para **ejecutar la función**.\ El **primer argumento** que espera por defecto es el **valor de `this`** y si **nada** se proporciona, **`window`** será ese valor (a menos que se use **`modo estricto`**). ```javascript function test_call() { console.log(this.value) //baz } new_this = { value: "hey!" } test_call.call(new_this) // To pass more arguments, just pass then inside .call() function test_call() { console.log(arguments[0]) //"arg1" console.log(arguments[1]) //"arg2" console.log(this) //[object Window] } test_call.call(null, "arg1", "arg2") // If you use the "use strict" directive "this" will be null instead of window: function test_call() { "use strict" console.log(this) //null } test_call.call(null) //The apply function is pretty much exactly the same as the call function with one important difference, you can supply an array of arguments in the second argument: function test_apply() { console.log(arguments[0]) //"arg1" console.log(arguments[1]) //"arg2" console.log(this) //[object Window] } test_apply.apply(null, ["arg1", "arg2"]) ``` ### Funciones de flecha Las funciones de flecha te permiten generar funciones en una sola línea más fácilmente (si las entiendes) ```javascript // Traditional function (a){ return a + 1; } // Arrow forms a => a + 100; a => {a + 100}; // Traditional function (a, b){ return a + b + 1; } // Arrow (a, b) => a + b + 100; // Tradictional no args let a = 4; let b = 2; function (){ return a + b + 1; } // Arrow let a = 4; let b = 2; () => a + b + 1; ``` Entonces, la mayoría de las funciones anteriores son en realidad inútiles porque no las estamos guardando en ningún lugar para guardarlas y llamarlas. Ejemplo creando la función `plusone`: ```javascript // Traductional function plusone(a) { return a + 1 } //Arrow plusone = (a) => a + 100 ``` ### Función bind La función bind permite crear una **copia** de una **función modificando** el **objeto `this`** y los **parámetros** dados. ```javascript //This will use the this object and print "Hello World" var fn = function (param1, param2) { console.info(this, param1, param2) } fn("Hello", "World") //This will still use the this object and print "Hello World" var copyFn = fn.bind() copyFn("Hello", "World") //This will use the "console" object as "this" object inside the function and print "fixingparam1 Hello" var bindFn_change = fn.bind(console, "fixingparam1") bindFn_change("Hello", "World") //This will still use the this object and print "fixingparam1 Hello" var bindFn_thisnull = fn.bind(null, "fixingparam1") bindFn_change("Hello", "World") //This will still use the this object and print "fixingparam1 Hello" var bindFn_this = fn.bind(this, "fixingparam1") bindFn_change("Hello", "World") ``` > [!NOTE] > Tenga en cuenta que al usar **`bind`** puede manipular el objeto **`this`** que se va a utilizar al llamar a la función. ### Fuga de código de función Si puede **acceder al objeto** de una función, puede **obtener el código** de esa función. ```javascript function afunc() { return 1 + 1 } console.log(afunc.toString()) //This will print the code of the function console.log(String(afunc)) //This will print the code of the function console.log(this.afunc.toString()) //This will print the code of the function console.log(global.afunc.toString()) //This will print the code of the function ``` En los casos en que la **función no tiene ningún nombre**, aún puedes imprimir el **código de la función** desde dentro: ```javascript ;(function () { return arguments.callee.toString() })()(function () { return arguments[0] })("arg0") ``` Algunas **maneras aleatorias** de **extraer el código** de una función (incluso comentarios) de otra función: ```javascript ;(function () { return (retFunc) => String(arguments[0]) })((a) => { /* Hidden commment */ })()(function () { return (retFunc) => Array(arguments[0].toString()) })((a) => { /* Hidden commment */ })()(function () { return String(this) }).bind(() => { /* Hidden commment */ })()((u) => String(u))((_) => { /* Hidden commment */ })((u) => (_) => String(u))((_) => { /* Hidden commment */ })() ``` ## Escape de Sandbox - Recuperando el objeto window El objeto Window permite acceder a funciones definidas globalmente como alert o eval. ```javascript // Some ways to access window window.eval("alert(1)") frames globalThis parent self top //If inside a frame, this is top most window // Access window from document document.defaultView.alert(1) // Access document from a node object node = document.createElement('div') node.ownerDocument.defaultView.alert(1) // There is a path property on each error event whose last element is the window // In other browsers the method is // In case of svg, the "event" object is called "evt" // Abusing Error.prepareStackTrace to get Window back Error.prepareStackTrace=function(error, callSites){ 2 callSites.shift().getThis().alert(1337); 3 }; 4 new Error().stack // From an HTML event // Events from HTML are executed in this context with(document) { with(element) { //executed event } } // Because of that with(document) it's possible to access properties of document like: ``` ## Punto de interrupción en el acceso al valor ```javascript // Stop when a property in sessionStorage or localStorage is set/get // via getItem or setItem functions sessionStorage.getItem = localStorage.getItem = function (prop) { debugger return sessionStorage[prop] } localStorage.setItem = function (prop, val) { debugger localStorage[prop] = val } ``` ```javascript // Stop when anyone sets or gets the property "ppmap" in any object // For example sessionStorage.ppmap // "123".ppmap // Useful to find where weird properties are being set or accessed // or to find where prototype pollutions are occurring function debugAccess(obj, prop, debugGet = true) { var origValue = obj[prop] Object.defineProperty(obj, prop, { get: function () { if (debugGet) debugger return origValue }, set: function (val) { debugger origValue = val }, }) } debugAccess(Object.prototype, "ppmap") ``` ## Acceso automático al navegador para probar cargas útiles ```javascript //Taken from https://github.com/svennergr/writeups/blob/master/inti/0621/README.md const puppeteer = require("puppeteer") const realPasswordLength = 3000 async function sleep(ms) { return new Promise((resolve) => setTimeout(resolve, ms)) } ;(async () => { const browser = await puppeteer.launch() const page = await browser.newPage() //Loop to iterate through different values for (let i = 0; i < 10000; i += 100) { console.log(`Run number ${i}`) const input = `${"0".repeat(i)}${realPasswordLength}` console.log( ` https://challenge-0621.intigriti.io/passgen.php?passwordLength=${input}&allowNumbers=true&allowSymbols=true×tamp=1624556811000` ) //Go to the page await page.goto( `https://challenge-0621.intigriti.io/passgen.php?passwordLength=${input}&allowNumbers=true&allowSymbols=true×tamp=1624556811000` ) //Call function "generate()" inside the page await page.evaluate("generate()") //Get node inner text from an HTML element const passwordContent = await page.$$eval( ".alert .page-content", (node) => node[0].innerText ) //Transform the content and print it in console const plainPassword = passwordContent.replace("Your password is: ", "") if (plainPassword.length != realPasswordLength) { console.log(i, plainPassword.length, plainPassword) } await sleep(1000) } await browser.close() })() ``` {{#include ../../banners/hacktricks-training.md}}