# macOS Objective-C {{#include ../../banners/hacktricks-training.md}} ## Objective-C > [!CAUTION] > Let op dat programme wat in Objective-C geskryf is **behou** hul klasverklarings **wanneer** **gecompileer** word in [Mach-O binaries](macos-files-folders-and-binaries/universal-binaries-and-mach-o-format.md). Sulke klasverklarings **sluit** die naam en tipe van in: - Die klas - Die klasmetodes - Die klasinstansie veranderlikes Jy kan hierdie inligting verkry met behulp van [**class-dump**](https://github.com/nygard/class-dump): ```bash class-dump Kindle.app ``` Let wel, hierdie name kan obfuskeer word om die omkering van die binêre meer moeilik te maak. ## Klasse, Metodes & Objekte ### Koppelvlak, Eienskappe & Metodes ```objectivec // Declare the interface of the class @interface MyVehicle : NSObject // Declare the properties @property NSString *vehicleType; @property int numberOfWheels; // Declare the methods - (void)startEngine; - (void)addWheels:(int)value; @end ``` ### **Klas** ```objectivec @implementation MyVehicle : NSObject // No need to indicate the properties, only define methods - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } @end ``` ### **Objek & Roep Metode** Om 'n instansie van 'n klas te skep, word die **`alloc`** metode aangeroep wat **geheue toewys** vir elke **eienskap** en **maak** daardie toewysings nul. Dan word **`init`** aangeroep, wat die **eienskappe** tot die **vereiste waardes** **initaliseer**. ```objectivec // Something like this: MyVehicle *newVehicle = [[MyVehicle alloc] init]; // Which is usually expressed as: MyVehicle *newVehicle = [MyVehicle new]; // To call a method // [myClassInstance nameOfTheMethodFirstParam:param1 secondParam:param2] [newVehicle addWheels:4]; ``` ### **Klas Metodes** Klas metodes word gedefinieer met die **plusteken** (+) en nie die koppelteken (-) wat met instansiemetodes gebruik word nie. Soos die **NSString** klas metode **`stringWithString`**: ```objectivec + (id)stringWithString:(NSString *)aString; ``` ### Setter & Getter Om **te stel** & **te kry** eienskappe, kan jy dit doen met 'n **puntnotasie** of soos asof jy 'n **metode aanroep**: ```objectivec // Set newVehicle.numberOfWheels = 2; [newVehicle setNumberOfWheels:3]; // Get NSLog(@"Number of wheels: %i", newVehicle.numberOfWheels); NSLog(@"Number of wheels: %i", [newVehicle numberOfWheels]); ``` ### **Instansveranderlikes** Alternatiewelik vir setter- en getter-metodes kan jy instansveranderlikes gebruik. Hierdie veranderlikes het dieselfde naam as die eienskappe, maar begin met 'n "\_": ```objectivec - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfLeaves); } ``` ### Protokolle Protokolle is 'n stel metodeverklarings (sonder eienskappe). 'n Klas wat 'n protokol implementeer, implementeer die verklaarde metodes. Daar is 2 tipes metodes: **verpligtend** en **opsioneel**. Deur **default** is 'n metode **verpligtend** (maar jy kan dit ook met 'n **`@required`** etiket aandui). Om aan te dui dat 'n metode opsioneel is, gebruik **`@optional`**. ```objectivec @protocol myNewProtocol - (void) method1; //mandatory @required - (void) method2; //mandatory @optional - (void) method3; //optional @end ``` ### Alles saam ```objectivec // gcc -framework Foundation test_obj.m -o test_obj #import @protocol myVehicleProtocol - (void) startEngine; //mandatory @required - (void) addWheels:(int)value; //mandatory @optional - (void) makeLongTruck; //optional @end @interface MyVehicle : NSObject @property int numberOfWheels; - (void)startEngine; - (void)addWheels:(int)value; - (void)makeLongTruck; @end @implementation MyVehicle : NSObject - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfWheels); } @end int main() { MyVehicle* mySuperCar = [MyVehicle new]; [mySuperCar startEngine]; mySuperCar.numberOfWheels = 4; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar setNumberOfWheels:3]; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar makeLongTruck]; } ``` ### Basiese Klasse #### String ```objectivec // NSString NSString *bookTitle = @"The Catcher in the Rye"; NSString *bookAuthor = [[NSString alloc] initWithCString:"J.D. Salinger" encoding:NSUTF8StringEncoding]; NSString *bookPublicationYear = [NSString stringWithCString:"1951" encoding:NSUTF8StringEncoding]; ``` Basisklasse is **onveranderlik**, so om 'n string aan 'n bestaande een toe te voeg, moet 'n **nuwe NSString geskep word**. ```objectivec NSString *bookDescription = [NSString stringWithFormat:@"%@ by %@ was published in %@", bookTitle, bookAuthor, bookPublicationYear]; ``` Of jy kan ook 'n **mutable** string klas gebruik: ```objectivec NSMutableString *mutableString = [NSMutableString stringWithString:@"The book "]; [mutableString appendString:bookTitle]; [mutableString appendString:@" was written by "]; [mutableString appendString:bookAuthor]; [mutableString appendString:@" and published in "]; [mutableString appendString:bookPublicationYear]; ``` #### Nommer ```objectivec // character literals. NSNumber *theLetterZ = @'Z'; // equivalent to [NSNumber numberWithChar:'Z'] // integral literals. NSNumber *fortyTwo = @42; // equivalent to [NSNumber numberWithInt:42] NSNumber *fortyTwoUnsigned = @42U; // equivalent to [NSNumber numberWithUnsignedInt:42U] NSNumber *fortyTwoLong = @42L; // equivalent to [NSNumber numberWithLong:42L] NSNumber *fortyTwoLongLong = @42LL; // equivalent to [NSNumber numberWithLongLong:42LL] // floating point literals. NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F] NSNumber *piDouble = @3.1415926535; // equivalent to [NSNumber numberWithDouble:3.1415926535] // BOOL literals. NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES] NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO] ``` #### Array, Sets & Dictionary ```objectivec // Inmutable arrays NSArray *colorsArray1 = [NSArray arrayWithObjects:@"red", @"green", @"blue", nil]; NSArray *colorsArray2 = @[@"yellow", @"cyan", @"magenta"]; NSArray *colorsArray3 = @[firstColor, secondColor, thirdColor]; // Mutable arrays NSMutableArray *mutColorsArray = [NSMutableArray array]; [mutColorsArray addObject:@"red"]; [mutColorsArray addObject:@"green"]; [mutColorsArray addObject:@"blue"]; [mutColorsArray addObject:@"yellow"]; [mutColorsArray replaceObjectAtIndex:0 withObject:@"purple"]; // Inmutable Sets NSSet *fruitsSet1 = [NSSet setWithObjects:@"apple", @"banana", @"orange", nil]; NSSet *fruitsSet2 = [NSSet setWithArray:@[@"apple", @"banana", @"orange"]]; // Mutable sets NSMutableSet *mutFruitsSet = [NSMutableSet setWithObjects:@"apple", @"banana", @"orange", nil]; [mutFruitsSet addObject:@"grape"]; [mutFruitsSet removeObject:@"apple"]; // Dictionary NSDictionary *fruitColorsDictionary = @{ @"apple" : @"red", @"banana" : @"yellow", @"orange" : @"orange", @"grape" : @"purple" }; // In dictionaryWithObjectsAndKeys you specify the value and then the key: NSDictionary *fruitColorsDictionary2 = [NSDictionary dictionaryWithObjectsAndKeys: @"red", @"apple", @"yellow", @"banana", @"orange", @"orange", @"purple", @"grape", nil]; // Mutable dictionary NSMutableDictionary *mutFruitColorsDictionary = [NSMutableDictionary dictionaryWithDictionary:fruitColorsDictionary]; [mutFruitColorsDictionary setObject:@"green" forKey:@"apple"]; [mutFruitColorsDictionary removeObjectForKey:@"grape"]; ``` ### Blokke Blokke is **funksies wat as objekte optree** sodat hulle aan funksies oorgedra kan word of **gestoor** kan word in **reeks** of **woordeboeke**. Ook, hulle kan **'n waarde verteenwoordig as hulle waardes gegee word** so dit is soortgelyk aan lambdas. ```objectivec returnType (^blockName)(argumentType1, argumentType2, ...) = ^(argumentType1 param1, argumentType2 param2, ...){ //Perform operations here }; // For example int (^suma)(int, int) = ^(int a, int b){ return a+b; }; NSLog(@"3+4 = %d", suma(3,4)); ``` Dit is ook moontlik om **'n bloktipe te definieer om as 'n parameter** in funksies gebruik te word: ```objectivec // Define the block type typedef void (^callbackLogger)(void); // Create a bloack with the block type callbackLogger myLogger = ^{ NSLog(@"%@", @"This is my block"); }; // Use it inside a function as a param void genericLogger(callbackLogger blockParam) { NSLog(@"%@", @"This is my function"); blockParam(); } genericLogger(myLogger); // Call it inline genericLogger(^{ NSLog(@"%@", @"This is my second block"); }); ``` ### Lêers ```objectivec // Manager to manage files NSFileManager *fileManager = [NSFileManager defaultManager]; // Check if file exists: if ([fileManager fileExistsAtPath:@"/path/to/file.txt" ] == YES) { NSLog (@"File exists"); } // copy files if ([fileManager copyItemAtPath: @"/path/to/file1.txt" toPath: @"/path/to/file2.txt" error:nil] == YES) { NSLog (@"Copy successful"); } // Check if the content of 2 files match if ([fileManager contentsEqualAtPath:@"/path/to/file1.txt" andPath:@"/path/to/file2.txt"] == YES) { NSLog (@"File contents match"); } // Delete file if ([fileManager removeItemAtPath:@"/path/to/file1.txt" error:nil]) { NSLog(@"Removed successfully"); } ``` Dit is ook moontlik om lêers te bestuur **met `NSURL`-objekte in plaas van `NSString`-objekte**. Die metode name is soortgelyk, maar **met `URL` in plaas van `Path`**. ```objectivec ``` {{#include ../../banners/hacktricks-training.md}}