guacamole-spice-protocol/src/libguac/client.c
2015-09-24 12:45:07 -07:00

477 lines
13 KiB
C

/*
* Copyright (C) 2013 Glyptodon LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "config.h"
#include "client.h"
#include "client-handlers.h"
#include "encode-jpeg.h"
#include "encode-png.h"
#include "error.h"
#include "instruction.h"
#include "layer.h"
#include "object.h"
#include "pool.h"
#include "protocol.h"
#include "socket.h"
#include "stream.h"
#include "timestamp.h"
#ifdef ENABLE_WEBP
#include "encode-webp.h"
#endif
#ifdef HAVE_OSSP_UUID_H
#include <ossp/uuid.h>
#else
#include <uuid.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
guac_layer __GUAC_DEFAULT_LAYER = {
.index = 0
};
const guac_layer* GUAC_DEFAULT_LAYER = &__GUAC_DEFAULT_LAYER;
guac_layer* guac_client_alloc_layer(guac_client* client) {
/* Init new layer */
guac_layer* allocd_layer = malloc(sizeof(guac_layer));
allocd_layer->index = guac_pool_next_int(client->__layer_pool)+1;
return allocd_layer;
}
guac_layer* guac_client_alloc_buffer(guac_client* client) {
/* Init new layer */
guac_layer* allocd_layer = malloc(sizeof(guac_layer));
allocd_layer->index = -guac_pool_next_int(client->__buffer_pool) - 1;
return allocd_layer;
}
void guac_client_free_buffer(guac_client* client, guac_layer* layer) {
/* Release index to pool */
guac_pool_free_int(client->__buffer_pool, -layer->index - 1);
/* Free layer */
free(layer);
}
void guac_client_free_layer(guac_client* client, guac_layer* layer) {
/* Release index to pool */
guac_pool_free_int(client->__layer_pool, layer->index);
/* Free layer */
free(layer);
}
guac_stream* guac_client_alloc_stream(guac_client* client) {
guac_stream* allocd_stream;
int stream_index;
/* Refuse to allocate beyond maximum */
if (client->__stream_pool->active == GUAC_CLIENT_MAX_STREAMS)
return NULL;
/* Allocate stream */
stream_index = guac_pool_next_int(client->__stream_pool);
/* Initialize stream */
allocd_stream = &(client->__output_streams[stream_index]);
allocd_stream->index = stream_index;
allocd_stream->data = NULL;
allocd_stream->ack_handler = NULL;
allocd_stream->blob_handler = NULL;
allocd_stream->end_handler = NULL;
return allocd_stream;
}
void guac_client_free_stream(guac_client* client, guac_stream* stream) {
/* Release index to pool */
guac_pool_free_int(client->__stream_pool, stream->index);
/* Mark stream as closed */
stream->index = GUAC_CLIENT_CLOSED_STREAM_INDEX;
}
guac_object* guac_client_alloc_object(guac_client* client) {
guac_object* allocd_object;
int object_index;
/* Refuse to allocate beyond maximum */
if (client->__object_pool->active == GUAC_CLIENT_MAX_OBJECTS)
return NULL;
/* Allocate object */
object_index = guac_pool_next_int(client->__object_pool);
/* Initialize object */
allocd_object = &(client->__objects[object_index]);
allocd_object->index = object_index;
allocd_object->data = NULL;
allocd_object->get_handler = NULL;
allocd_object->put_handler = NULL;
return allocd_object;
}
void guac_client_free_object(guac_client* client, guac_object* object) {
/* Release index to pool */
guac_pool_free_int(client->__object_pool, object->index);
/* Mark object as undefined */
object->index = GUAC_CLIENT_UNDEFINED_OBJECT_INDEX;
}
/**
* Returns a newly allocated string containing a guaranteed-unique connection
* identifier string which is 37 characters long and begins with a '$'
* character. If an error occurs, NULL is returned, and no memory is
* allocated.
*/
static char* __guac_generate_connection_id() {
char* buffer;
char* identifier;
size_t identifier_length;
uuid_t* uuid;
/* Attempt to create UUID object */
if (uuid_create(&uuid) != UUID_RC_OK) {
guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for UUID";
return NULL;
}
/* Generate random UUID */
if (uuid_make(uuid, UUID_MAKE_V4) != UUID_RC_OK) {
uuid_destroy(uuid);
guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "UUID generation failed";
return NULL;
}
/* Allocate buffer for future formatted ID */
buffer = malloc(UUID_LEN_STR + 2);
if (buffer == NULL) {
uuid_destroy(uuid);
guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for connection ID";
return NULL;
}
identifier = &(buffer[1]);
identifier_length = UUID_LEN_STR + 1;
/* Build connection ID from UUID */
if (uuid_export(uuid, UUID_FMT_STR, &identifier, &identifier_length) != UUID_RC_OK) {
free(buffer);
uuid_destroy(uuid);
guac_error = GUAC_STATUS_INTERNAL_ERROR;
guac_error_message = "Conversion of UUID to connection ID failed";
return NULL;
}
uuid_destroy(uuid);
buffer[0] = '$';
buffer[UUID_LEN_STR + 1] = '\0';
return buffer;
}
guac_client* guac_client_alloc() {
int i;
/* Allocate new client */
guac_client* client = malloc(sizeof(guac_client));
if (client == NULL) {
guac_error = GUAC_STATUS_NO_MEMORY;
guac_error_message = "Could not allocate memory for client";
return NULL;
}
/* Init new client */
memset(client, 0, sizeof(guac_client));
client->last_received_timestamp =
client->last_sent_timestamp = guac_timestamp_current();
client->state = GUAC_CLIENT_RUNNING;
/* Generate ID */
client->connection_id = __guac_generate_connection_id();
if (client->connection_id == NULL) {
free(client);
return NULL;
}
/* Allocate buffer and layer pools */
client->__buffer_pool = guac_pool_alloc(GUAC_BUFFER_POOL_INITIAL_SIZE);
client->__layer_pool = guac_pool_alloc(GUAC_BUFFER_POOL_INITIAL_SIZE);
/* Allocate stream pool */
client->__stream_pool = guac_pool_alloc(0);
/* Initialize streams */
client->__input_streams = malloc(sizeof(guac_stream) * GUAC_CLIENT_MAX_STREAMS);
client->__output_streams = malloc(sizeof(guac_stream) * GUAC_CLIENT_MAX_STREAMS);
for (i=0; i<GUAC_CLIENT_MAX_STREAMS; i++) {
client->__input_streams[i].index = GUAC_CLIENT_CLOSED_STREAM_INDEX;
client->__output_streams[i].index = GUAC_CLIENT_CLOSED_STREAM_INDEX;
}
/* Allocate object pool */
client->__object_pool = guac_pool_alloc(0);
/* Initialize objects */
client->__objects = malloc(sizeof(guac_object) * GUAC_CLIENT_MAX_OBJECTS);
for (i=0; i<GUAC_CLIENT_MAX_OBJECTS; i++)
client->__objects[i].index = GUAC_CLIENT_UNDEFINED_OBJECT_INDEX;
return client;
}
void guac_client_free(guac_client* client) {
if (client->free_handler) {
/* FIXME: Errors currently ignored... */
client->free_handler(client);
}
/* Free layer pools */
guac_pool_free(client->__buffer_pool);
guac_pool_free(client->__layer_pool);
/* Free streams */
free(client->__input_streams);
free(client->__output_streams);
/* Free stream pool */
guac_pool_free(client->__stream_pool);
/* Free objects */
free(client->__objects);
/* Free object pool */
guac_pool_free(client->__object_pool);
free(client);
}
int guac_client_handle_instruction(guac_client* client, guac_instruction* instruction) {
/* For each defined instruction */
__guac_instruction_handler_mapping* current = __guac_instruction_handler_map;
while (current->opcode != NULL) {
/* If recognized, call handler */
if (strcmp(instruction->opcode, current->opcode) == 0)
return current->handler(client, instruction);
current++;
}
/* If unrecognized, ignore */
return 0;
}
void vguac_client_log(guac_client* client, guac_client_log_level level,
const char* format, va_list ap) {
/* Call handler if defined */
if (client->log_handler != NULL)
client->log_handler(client, level, format, ap);
}
void guac_client_log(guac_client* client, guac_client_log_level level,
const char* format, ...) {
va_list args;
va_start(args, format);
vguac_client_log(client, level, format, args);
va_end(args);
}
void guac_client_stop(guac_client* client) {
client->state = GUAC_CLIENT_STOPPING;
}
void vguac_client_abort(guac_client* client, guac_protocol_status status,
const char* format, va_list ap) {
/* Only relevant if client is running */
if (client->state == GUAC_CLIENT_RUNNING) {
/* Log detail of error */
vguac_client_log(client, GUAC_LOG_ERROR, format, ap);
/* Send error immediately, limit information given */
guac_protocol_send_error(client->socket, "Aborted. See logs.", status);
guac_socket_flush(client->socket);
/* Stop client */
guac_client_stop(client);
}
}
void guac_client_abort(guac_client* client, guac_protocol_status status,
const char* format, ...) {
va_list args;
va_start(args, format);
vguac_client_abort(client, status, format, args);
va_end(args);
}
void guac_client_stream_png(guac_client* client, guac_socket* socket,
guac_composite_mode mode, const guac_layer* layer, int x, int y,
cairo_surface_t* surface) {
/* Allocate new stream for image */
guac_stream* stream = guac_client_alloc_stream(client);
/* Declare stream as containing image data */
guac_protocol_send_img(socket, stream, mode, layer, "image/png", x, y);
/* Write PNG data */
guac_png_write(socket, stream, surface);
/* Terminate stream */
guac_protocol_send_end(socket, stream);
/* Free allocated stream */
guac_client_free_stream(client, stream);
}
void guac_client_stream_jpeg(guac_client* client, guac_socket* socket,
guac_composite_mode mode, const guac_layer* layer, int x, int y,
cairo_surface_t* surface, int quality) {
/* Allocate new stream for image */
guac_stream* stream = guac_client_alloc_stream(client);
/* Declare stream as containing image data */
guac_protocol_send_img(socket, stream, mode, layer, "image/jpeg", x, y);
/* Write JPEG data */
guac_jpeg_write(socket, stream, surface, quality);
/* Terminate stream */
guac_protocol_send_end(socket, stream);
/* Free allocated stream */
guac_client_free_stream(client, stream);
}
void guac_client_stream_webp(guac_client* client, guac_socket* socket,
guac_composite_mode mode, const guac_layer* layer, int x, int y,
cairo_surface_t* surface, int quality, int lossless) {
#ifdef ENABLE_WEBP
/* Allocate new stream for image */
guac_stream* stream = guac_client_alloc_stream(client);
/* Declare stream as containing image data */
guac_protocol_send_img(socket, stream, mode, layer, "image/webp", x, y);
/* Write WebP data */
guac_webp_write(socket, stream, surface, quality, lossless);
/* Terminate stream */
guac_protocol_send_end(socket, stream);
/* Free allocated stream */
guac_client_free_stream(client, stream);
#else
/* Do nothing if WebP support is not built in */
#endif
}
int guac_client_supports_webp(guac_client* client) {
#ifdef ENABLE_WEBP
char** mimetype = client->info.image_mimetypes;
/* Search for WebP mimetype in list of supported image mimetypes */
while (*mimetype != NULL) {
/* If WebP mimetype found, no need to search further */
if (strcmp(*mimetype, "image/webp") == 0)
return 1;
/* Next mimetype */
mimetype++;
}
/* Client does not support WebP */
return 0;
#else
/* Support for WebP is completely absent */
return 0;
#endif
}