/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include "config.h" #include "common_suite.h" #include "common/rect.h" #include #include #include void test_guac_rect() { guac_common_rect max; /* * Test init method */ guac_common_rect_init(&max, 0, 0, 100, 100); CU_ASSERT_EQUAL(0, max.x); CU_ASSERT_EQUAL(0, max.y); CU_ASSERT_EQUAL(100, max.width); CU_ASSERT_EQUAL(100, max.height); /* * Test constrain method */ guac_common_rect rect; guac_common_rect_init(&rect, -10, -10, 110, 110); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_constrain(&rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(100, rect.width); CU_ASSERT_EQUAL(100, rect.height); /* * Test extend method */ guac_common_rect_init(&rect, 10, 10, 90, 90); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_extend(&rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(100, rect.width); CU_ASSERT_EQUAL(100, rect.height); /* * Test adjust method */ int cell_size = 16; /* Simple adjustment */ guac_common_rect_init(&rect, 0, 0, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); /* Adjustment with moving of rect */ guac_common_rect_init(&rect, 75, 75, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(max.width - 32, rect.x); CU_ASSERT_EQUAL(max.height - 32, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); guac_common_rect_init(&rect, -5, -5, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); /* Adjustment with moving and clamping of rect */ guac_common_rect_init(&rect, 0, 0, 25, 15); guac_common_rect_init(&max, 0, 5, 32, 15); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(max.x, rect.x); CU_ASSERT_EQUAL(max.y, rect.y); CU_ASSERT_EQUAL(max.width, rect.width); CU_ASSERT_EQUAL(max.height, rect.height); /* * Rectangle intersection tests */ guac_common_rect min; guac_common_rect_init(&min, 10, 10, 10, 10); /* Rectangle intersection - empty * rectangle is outside */ guac_common_rect_init(&rect, 25, 25, 5, 5); int res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(0, res); /* Rectangle intersection - complete * rectangle is completely inside */ guac_common_rect_init(&rect, 11, 11, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects UL */ guac_common_rect_init(&rect, 8, 8, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - partial * rectangle intersects LR */ guac_common_rect_init(&rect, 18, 18, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - complete * rect intersects along UL but inside */ guac_common_rect_init(&rect, 10, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects along L but outside */ guac_common_rect_init(&rect, 5, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - complete * rectangle intersects along LR but rest is inside */ guac_common_rect_init(&rect, 15, 15, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects along R but rest is outside */ guac_common_rect_init(&rect, 20, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - partial * rectangle encloses min; which is a partial intersection */ guac_common_rect_init(&rect, 5, 5, 20, 20); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* * Basic test of clip and split method */ guac_common_rect_init(&min, 10, 10, 10, 10); guac_common_rect cut; /* Clip top */ guac_common_rect_init(&rect, 10, 5, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(5, cut.y); CU_ASSERT_EQUAL(10, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(5, rect.height); /* Clip bottom */ guac_common_rect_init(&rect, 10, 15, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(20, cut.y); CU_ASSERT_EQUAL(10, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(15, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(5, rect.height); /* Clip left */ guac_common_rect_init(&rect, 5, 10, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(5, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Clip right */ guac_common_rect_init(&rect, 15, 10, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(20, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(15, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(5, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* * Test a rectangle which completely covers the hole. * Clip and split until done. */ guac_common_rect_init(&rect, 5, 5, 20, 20); /* Clip top */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(5, cut.y); CU_ASSERT_EQUAL(20, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(5, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(20, rect.width); CU_ASSERT_EQUAL(15, rect.height); /* Clip left */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(15, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(15, rect.width); CU_ASSERT_EQUAL(15, rect.height); /* Clip bottom */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(20, cut.y); CU_ASSERT_EQUAL(15, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(15, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Clip right */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(20, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Make sure nothing is left to do */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(0, res); }