/* * Copyright (C) 2015 Glyptodon LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "config.h" #include "common_suite.h" #include "guac_rect.h" #include #include #include void test_guac_rect() { guac_common_rect max; /* * Test init method */ guac_common_rect_init(&max, 0, 0, 100, 100); CU_ASSERT_EQUAL(0, max.x); CU_ASSERT_EQUAL(0, max.y); CU_ASSERT_EQUAL(100, max.width); CU_ASSERT_EQUAL(100, max.height); /* * Test constrain method */ guac_common_rect rect; guac_common_rect_init(&rect, -10, -10, 110, 110); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_constrain(&rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(100, rect.width); CU_ASSERT_EQUAL(100, rect.height); /* * Test extend method */ guac_common_rect_init(&rect, 10, 10, 90, 90); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_extend(&rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(100, rect.width); CU_ASSERT_EQUAL(100, rect.height); /* * Test adjust method */ int cell_size = 16; /* Simple adjustment */ guac_common_rect_init(&rect, 0, 0, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); /* Adjustment with moving of rect */ guac_common_rect_init(&rect, 75, 75, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(max.width - 32, rect.x); CU_ASSERT_EQUAL(max.height - 32, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); guac_common_rect_init(&rect, -5, -5, 25, 25); guac_common_rect_init(&max, 0, 0, 100, 100); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(0, rect.x); CU_ASSERT_EQUAL(0, rect.y); CU_ASSERT_EQUAL(32, rect.width); CU_ASSERT_EQUAL(32, rect.height); /* Adjustment with moving and clamping of rect */ guac_common_rect_init(&rect, 0, 0, 25, 15); guac_common_rect_init(&max, 0, 5, 32, 15); guac_common_rect_expand_to_grid(cell_size, &rect, &max); CU_ASSERT_EQUAL(max.x, rect.x); CU_ASSERT_EQUAL(max.y, rect.y); CU_ASSERT_EQUAL(max.width, rect.width); CU_ASSERT_EQUAL(max.height, rect.height); /* * Rectangle intersection tests */ guac_common_rect min; guac_common_rect_init(&min, 10, 10, 10, 10); /* Rectangle intersection - empty * rectangle is outside */ guac_common_rect_init(&rect, 25, 25, 5, 5); int res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(0, res); /* Rectangle intersection - complete * rectangle is completely inside */ guac_common_rect_init(&rect, 11, 11, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects UL */ guac_common_rect_init(&rect, 8, 8, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - partial * rectangle intersects LR */ guac_common_rect_init(&rect, 18, 18, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - complete * rect intersects along UL but inside */ guac_common_rect_init(&rect, 10, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects along L but outside */ guac_common_rect_init(&rect, 5, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - complete * rectangle intersects along LR but rest is inside */ guac_common_rect_init(&rect, 15, 15, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(2, res); /* Rectangle intersection - partial * rectangle intersects along R but rest is outside */ guac_common_rect_init(&rect, 20, 10, 5, 5); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* Rectangle intersection - partial * rectangle encloses min; which is a partial intersection */ guac_common_rect_init(&rect, 5, 5, 20, 20); res = guac_common_rect_intersects(&rect, &min); CU_ASSERT_EQUAL(1, res); /* * Basic test of clip and split method */ guac_common_rect_init(&min, 10, 10, 10, 10); guac_common_rect cut; /* Clip top */ guac_common_rect_init(&rect, 10, 5, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(5, cut.y); CU_ASSERT_EQUAL(10, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(5, rect.height); /* Clip bottom */ guac_common_rect_init(&rect, 10, 15, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(20, cut.y); CU_ASSERT_EQUAL(10, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(15, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(5, rect.height); /* Clip left */ guac_common_rect_init(&rect, 5, 10, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(5, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Clip right */ guac_common_rect_init(&rect, 15, 10, 10, 10); res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(20, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(15, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(5, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* * Test a rectangle which completely covers the hole. * Clip and split until done. */ guac_common_rect_init(&rect, 5, 5, 20, 20); /* Clip top */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(5, cut.y); CU_ASSERT_EQUAL(20, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(5, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(20, rect.width); CU_ASSERT_EQUAL(15, rect.height); /* Clip left */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(5, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(15, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(15, rect.width); CU_ASSERT_EQUAL(15, rect.height); /* Clip bottom */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(1, res); CU_ASSERT_EQUAL(10, cut.x); CU_ASSERT_EQUAL(20, cut.y); CU_ASSERT_EQUAL(15, cut.width); CU_ASSERT_EQUAL(5, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(15, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Clip right */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(20, cut.x); CU_ASSERT_EQUAL(10, cut.y); CU_ASSERT_EQUAL(5, cut.width); CU_ASSERT_EQUAL(10, cut.height); CU_ASSERT_EQUAL(10, rect.x); CU_ASSERT_EQUAL(10, rect.y); CU_ASSERT_EQUAL(10, rect.width); CU_ASSERT_EQUAL(10, rect.height); /* Make sure nothing is left to do */ res = guac_common_rect_clip_and_split(&rect, &min, &cut); CU_ASSERT_EQUAL(0, res); }