/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is libguac. * * The Initial Developer of the Original Code is * Michael Jumper. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * David PHAM-VAN Ulteo SAS - http://www.ulteo.com * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include #include #include #include #include #include #ifdef __MINGW32__ #include #else #include #endif #include #include #include "socket.h" #include "error.h" char __guac_socket_BASE64_CHARACTERS[64] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' }; static ssize_t __guac_socket_write(guac_socket* socket, const void* buf, size_t count) { /* If handler defined, call it. */ if (socket->write_handler) return socket->write_handler(socket, buf, count); /* Otherwise, pretend everything was written. */ return count; } ssize_t guac_socket_write(guac_socket* socket, const void* buf, size_t count) { const char* buffer = buf; /* Write until completely written */ while (count > 0) { /* Attempt to write, return on error */ int written = __guac_socket_write(socket, buffer, count); if (written == -1) return 1; /* Advance buffer as data written */ buffer += written; count -= written; } return 0; } ssize_t guac_socket_read(guac_socket* socket, void* buf, size_t count) { /* If handler defined, call it. */ if (socket->read_handler) return socket->read_handler(socket, buf, count); /* Otherwise, pretend nothing was read. */ return 0; } int guac_socket_select(guac_socket* socket, int usec_timeout) { /* Call select handler if defined */ if (socket->select_handler) return socket->select_handler(socket, usec_timeout); /* Otherwise, assume ready. */ return 1; } guac_socket* guac_socket_alloc() { guac_socket* socket = malloc(sizeof(guac_socket)); /* If no memory available, return with error */ if (socket == NULL) { guac_error = GUAC_STATUS_NO_MEMORY; guac_error_message = "Could not allocate memory for socket"; return NULL; } socket->__ready = 0; socket->__written = 0; socket->data = NULL; /* Allocate instruction buffer */ socket->__instructionbuf_size = 1024; socket->__instructionbuf = malloc(socket->__instructionbuf_size); /* If no memory available, return with error */ if (socket->__instructionbuf == NULL) { guac_error = GUAC_STATUS_NO_MEMORY; guac_error_message = "Could not allocate memory for instruction buffer"; free(socket); return NULL; } /* Init members */ socket->__instructionbuf_used_length = 0; socket->__instructionbuf_parse_start = 0; socket->__instructionbuf_elementc = 0; /* Default to unsafe threading */ socket->__threadsafe_instructions = 0; pthread_mutex_init(&(socket->__instruction_write_lock), NULL); /* No handlers yet */ socket->read_handler = NULL; socket->write_handler = NULL; socket->select_handler = NULL; socket->free_handler = NULL; return socket; } void guac_socket_require_threadsafe(guac_socket* socket) { socket->__threadsafe_instructions = 1; } void guac_socket_instruction_begin(guac_socket* socket) { /* Lock writes if threadsafety enabled */ if (socket->__threadsafe_instructions) pthread_mutex_lock(&(socket->__instruction_write_lock)); } void guac_socket_instruction_end(guac_socket* socket) { /* Lock writes if threadsafety enabled */ if (socket->__threadsafe_instructions) pthread_mutex_unlock(&(socket->__instruction_write_lock)); } void guac_socket_free(guac_socket* socket) { /* Call free handler if defined */ if (socket->free_handler) socket->free_handler(socket); guac_socket_flush(socket); pthread_mutex_destroy(&(socket->__instruction_write_lock)); free(socket->__instructionbuf); free(socket); } ssize_t guac_socket_write_int(guac_socket* socket, int64_t i) { char buffer[128]; snprintf(buffer, sizeof(buffer), "%"PRIi64, i); return guac_socket_write_string(socket, buffer); } ssize_t guac_socket_write_string(guac_socket* socket, const char* str) { char* __out_buf = socket->__out_buf; for (; *str != '\0'; str++) { __out_buf[socket->__written++] = *str; /* Flush when necessary, return on error. Note that we must flush within 4 bytes of boundary because * __guac_socket_write_base64_triplet ALWAYS writes four bytes, and would otherwise potentially overflow * the buffer. */ if (socket->__written >= GUAC_SOCKET_OUTPUT_BUFFER_SIZE - 4) { if (guac_socket_write(socket, __out_buf, socket->__written)) return 1; socket->__written = 0; } } return 0; } ssize_t __guac_socket_write_base64_triplet(guac_socket* socket, int a, int b, int c) { char* __out_buf = socket->__out_buf; /* Byte 1 */ __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[(a & 0xFC) >> 2]; /* [AAAAAA]AABBBB BBBBCC CCCCCC */ if (b >= 0) { __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((a & 0x03) << 4) | ((b & 0xF0) >> 4)]; /* AAAAAA[AABBBB]BBBBCC CCCCCC */ if (c >= 0) { __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((b & 0x0F) << 2) | ((c & 0xC0) >> 6)]; /* AAAAAA AABBBB[BBBBCC]CCCCCC */ __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[c & 0x3F]; /* AAAAAA AABBBB BBBBCC[CCCCCC] */ } else { __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((b & 0x0F) << 2)]; /* AAAAAA AABBBB[BBBB--]------ */ __out_buf[socket->__written++] = '='; /* AAAAAA AABBBB BBBB--[------] */ } } else { __out_buf[socket->__written++] = __guac_socket_BASE64_CHARACTERS[((a & 0x03) << 4)]; /* AAAAAA[AA----]------ ------ */ __out_buf[socket->__written++] = '='; /* AAAAAA AA----[------]------ */ __out_buf[socket->__written++] = '='; /* AAAAAA AA---- ------[------] */ } /* At this point, 4 bytes have been socket->__written */ /* Flush when necessary, return on error */ if (socket->__written >= GUAC_SOCKET_OUTPUT_BUFFER_SIZE - 4) { if (guac_socket_write(socket, __out_buf, socket->__written)) return -1; socket->__written = 0; } if (b < 0) return 1; if (c < 0) return 2; return 3; } ssize_t __guac_socket_write_base64_byte(guac_socket* socket, int buf) { int* __ready_buf = socket->__ready_buf; int retval; __ready_buf[socket->__ready++] = buf; /* Flush triplet */ if (socket->__ready == 3) { retval = __guac_socket_write_base64_triplet(socket, __ready_buf[0], __ready_buf[1], __ready_buf[2]); if (retval < 0) return retval; socket->__ready = 0; } return 1; } ssize_t guac_socket_write_base64(guac_socket* socket, const void* buf, size_t count) { int retval; const unsigned char* char_buf = (const unsigned char*) buf; const unsigned char* end = char_buf + count; while (char_buf < end) { retval = __guac_socket_write_base64_byte(socket, *(char_buf++)); if (retval < 0) return retval; } return 0; } ssize_t guac_socket_flush(guac_socket* socket) { /* Flush remaining bytes in buffer */ if (socket->__written > 0) { if (guac_socket_write(socket, socket->__out_buf, socket->__written)) return 1; socket->__written = 0; } return 0; } ssize_t guac_socket_flush_base64(guac_socket* socket) { int retval; /* Flush triplet to output buffer */ while (socket->__ready > 0) { retval = __guac_socket_write_base64_byte(socket, -1); if (retval < 0) return retval; } return 0; }