/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include "config.h" #include "protocol.h" #include "socket.h" #include "unicode.h" #include #include #include #define GUAC_SOCKET_NEST_BUFFER_SIZE 8192 typedef struct __guac_socket_nest_data { guac_socket* parent; char buffer[GUAC_SOCKET_NEST_BUFFER_SIZE]; int index; } __guac_socket_nest_data; ssize_t __guac_socket_nest_write_handler(guac_socket* socket, const void* buf, size_t count) { __guac_socket_nest_data* data = (__guac_socket_nest_data*) socket->data; unsigned char* source = (unsigned char*) buf; /* Current location in destination buffer during copy */ char* current = data->buffer; /* Number of bytes remaining in source buffer */ int remaining = count; /* If we can't actually store that many bytes, reduce number of bytes * expected to be written */ if (remaining > GUAC_SOCKET_NEST_BUFFER_SIZE) remaining = GUAC_SOCKET_NEST_BUFFER_SIZE; /* Current offset within destination buffer */ int offset; /* Number of characters before start of next character */ int skip = 0; /* Copy UTF-8 characters into buffer */ for (offset = 0; offset < GUAC_SOCKET_NEST_BUFFER_SIZE; offset++) { /* Get next byte */ unsigned char c = *source; remaining--; /* If skipping, then skip */ if (skip > 0) skip--; /* Otherwise, determine next skip value, and increment length */ else { /* Determine skip value (size in bytes of rest of character) */ skip = guac_utf8_charsize(c) - 1; /* If not enough bytes to complete character, break */ if (skip > remaining) break; } /* Store byte */ *current = c; /* Advance to next character */ source++; current++; } /* Append null-terminator */ *current = 0; /* Send nest instruction containing read UTF-8 segment */ guac_protocol_send_nest(data->parent, data->index, data->buffer); /* Return number of bytes actually written */ return offset; } /** * Frees all implementation-specific data associated with the given socket, but * not the socket object itself. * * @param socket * The guac_socket whose associated data should be freed. * * @return * Zero if the data was successfully freed, non-zero otherwise. This * implementation always succeeds, and will always return zero. */ static int __guac_socket_nest_free_handler(guac_socket* socket) { /* Free associated data */ __guac_socket_nest_data* data = (__guac_socket_nest_data*) socket->data; free(data); return 0; } guac_socket* guac_socket_nest(guac_socket* parent, int index) { /* Allocate socket and associated data */ guac_socket* socket = guac_socket_alloc(); __guac_socket_nest_data* data = malloc(sizeof(__guac_socket_nest_data)); /* Store nested socket details as socket data */ data->parent = parent; data->index = index; socket->data = data; /* Set write and free handlers */ socket->write_handler = __guac_socket_nest_write_handler; socket->free_handler = __guac_socket_nest_free_handler; return socket; }