/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ #include "config.h" #include "scrollbar.h" #include #include #include #include #include guac_terminal_scrollbar* guac_terminal_scrollbar_alloc(guac_client* client, const guac_layer* parent, int parent_width, int parent_height, int visible_area) { /* Allocate scrollbar */ guac_terminal_scrollbar* scrollbar = malloc(sizeof(guac_terminal_scrollbar)); /* Associate client */ scrollbar->client = client; /* Init default min/max and value */ scrollbar->min = 0; scrollbar->max = 0; scrollbar->value = 0; /* Init parent data */ scrollbar->parent = parent; scrollbar->parent_width = 0; scrollbar->parent_height = 0; scrollbar->visible_area = 0; /* Init handle render state */ scrollbar->render_state.handle_x = 0; scrollbar->render_state.handle_y = 0; scrollbar->render_state.handle_width = 0; scrollbar->render_state.handle_height = 0; /* Init container render state */ scrollbar->render_state.container_x = 0; scrollbar->render_state.container_y = 0; scrollbar->render_state.container_width = 0; scrollbar->render_state.container_height = 0; /* Allocate and init layers */ scrollbar->container = guac_client_alloc_layer(client); scrollbar->handle = guac_client_alloc_layer(client); /* Init mouse event state tracking */ scrollbar->dragging_handle = 0; /* Reposition and resize to fit parent */ guac_terminal_scrollbar_parent_resized(scrollbar, parent_width, parent_height, visible_area); return scrollbar; } void guac_terminal_scrollbar_free(guac_terminal_scrollbar* scrollbar) { /* Free layers */ guac_client_free_layer(scrollbar->client, scrollbar->handle); guac_client_free_layer(scrollbar->client, scrollbar->container); /* Free scrollbar */ free(scrollbar); } /** * Moves the main scrollbar layer to the position indicated within the given * scrollbar render state, sending any necessary Guacamole instructions over * the given socket. * * @param scrollbar * The scrollbar to reposition. * * @param state * The guac_terminal_scrollbar_render_state describing the new scrollbar * position. * * @param socket * The guac_socket over which any instructions necessary to perform the * render operation should be sent. */ static void guac_terminal_scrollbar_move_container( guac_terminal_scrollbar* scrollbar, guac_terminal_scrollbar_render_state* state, guac_socket* socket) { /* Send scrollbar position */ guac_protocol_send_move(socket, scrollbar->container, scrollbar->parent, state->container_x, state->container_y, 0); } /** * Resizes and redraws the main scrollbar layer according to the given * scrollbar render state, sending any necessary Guacamole instructions over * the given socket. * * @param scrollbar * The scrollbar to resize and redraw. * * @param state * The guac_terminal_scrollbar_render_state describing the new scrollbar * size and appearance. * * @param socket * The guac_socket over which any instructions necessary to perform the * render operation should be sent. */ static void guac_terminal_scrollbar_draw_container( guac_terminal_scrollbar* scrollbar, guac_terminal_scrollbar_render_state* state, guac_socket* socket) { /* Set container size */ guac_protocol_send_size(socket, scrollbar->container, state->container_width, state->container_height); /* Fill container with solid color */ guac_protocol_send_rect(socket, scrollbar->container, 0, 0, state->container_width, state->container_height); guac_protocol_send_cfill(socket, GUAC_COMP_SRC, scrollbar->container, 0x80, 0x80, 0x80, 0x40); } /** * Moves the handle layer of the scrollbar to the position indicated within the * given scrollbar render state, sending any necessary Guacamole instructions * over the given socket. The handle is the portion of the scrollbar that * indicates the current scroll value and which the user can click and drag to * change the value. * * @param scrollbar * The scrollbar associated with the handle being repositioned. * * @param state * The guac_terminal_scrollbar_render_state describing the new scrollbar * handle position. * * @param socket * The guac_socket over which any instructions necessary to perform the * render operation should be sent. */ static void guac_terminal_scrollbar_move_handle( guac_terminal_scrollbar* scrollbar, guac_terminal_scrollbar_render_state* state, guac_socket* socket) { /* Send handle position */ guac_protocol_send_move(socket, scrollbar->handle, scrollbar->container, state->handle_x, state->handle_y, 0); } /** * Resizes and redraws the handle layer of the scrollbar according to the given * scrollbar render state, sending any necessary Guacamole instructions over * the given socket. The handle is the portion of the scrollbar that indicates * the current scroll value and which the user can click and drag to change the * value. * * @param scrollbar * The scrollbar associated with the handle being resized and redrawn. * * @param state * The guac_terminal_scrollbar_render_state describing the new scrollbar * handle size and appearance. * * @param socket * The guac_socket over which any instructions necessary to perform the * render operation should be sent. */ static void guac_terminal_scrollbar_draw_handle( guac_terminal_scrollbar* scrollbar, guac_terminal_scrollbar_render_state* state, guac_socket* socket) { /* Set handle size */ guac_protocol_send_size(socket, scrollbar->handle, state->handle_width, state->handle_height); /* Fill handle with solid color */ guac_protocol_send_rect(socket, scrollbar->handle, 0, 0, state->handle_width, state->handle_height); guac_protocol_send_cfill(socket, GUAC_COMP_SRC, scrollbar->handle, 0xA0, 0xA0, 0xA0, 0x8F); } /** * Calculates the state of the scroll bar, given its minimum, maximum, current * values, and the state of any dragging operation. The resulting render state * will not be reflected graphically unless the scrollbar is flushed, and any * resulting value will not be assigned to the scrollbar unless explicitly set * with guac_terminal_scrollbar_set_value(). * * @param scrollbar * The scrollbar whose state should be calculated. * * @param render_state * A pointer to an existing guac_terminal_scrollbar_render_state that will * be populated with the calculated result. * * @param value * A pointer to an existing int that will be populated with the updated * scrollbar value. */ static void calculate_state(guac_terminal_scrollbar* scrollbar, guac_terminal_scrollbar_render_state* render_state, int* value) { /* Use unchanged current value by default */ *value = scrollbar->value; /* Calculate container dimensions */ render_state->container_width = GUAC_TERMINAL_SCROLLBAR_WIDTH; render_state->container_height = scrollbar->parent_height; /* Calculate container position */ render_state->container_x = scrollbar->parent_width - render_state->container_width; render_state->container_y = 0; /* Calculate handle dimensions */ render_state->handle_width = render_state->container_width - GUAC_TERMINAL_SCROLLBAR_PADDING*2; /* Handle can be no bigger than the scrollbar itself */ int max_handle_height = render_state->container_height - GUAC_TERMINAL_SCROLLBAR_PADDING*2; /* Calculate legal delta between scroll values */ int scroll_delta; if (scrollbar->max > scrollbar->min) scroll_delta = scrollbar->max - scrollbar->min; else scroll_delta = 0; /* Scale handle relative to visible area vs. scrolling region size */ int proportional_height = max_handle_height * scrollbar->visible_area / (scroll_delta + scrollbar->visible_area); /* Ensure handle is no smaller than minimum height */ if (proportional_height > GUAC_TERMINAL_SCROLLBAR_MIN_HEIGHT) render_state->handle_height = proportional_height; else render_state->handle_height = GUAC_TERMINAL_SCROLLBAR_MIN_HEIGHT; /* Ensure handle is no larger than maximum height */ if (render_state->handle_height > max_handle_height) render_state->handle_height = max_handle_height; /* Calculate handle X position */ render_state->handle_x = GUAC_TERMINAL_SCROLLBAR_PADDING; /* Calculate handle Y range */ int min_handle_y = GUAC_TERMINAL_SCROLLBAR_PADDING; int max_handle_y = min_handle_y + max_handle_height - render_state->handle_height; /* Position handle relative to mouse if being dragged */ if (scrollbar->dragging_handle) { int dragged_handle_y = scrollbar->drag_current_y - scrollbar->drag_offset_y; /* Keep handle within bounds */ if (dragged_handle_y < min_handle_y) dragged_handle_y = min_handle_y; else if (dragged_handle_y > max_handle_y) dragged_handle_y = max_handle_y; render_state->handle_y = dragged_handle_y; /* Calculate scrollbar value */ if (max_handle_y > min_handle_y) { *value = scrollbar->min + (dragged_handle_y - min_handle_y) * scroll_delta / (max_handle_y - min_handle_y); } } /* Handle Y position is relative to current scroll value */ else if (scroll_delta > 0) render_state->handle_y = min_handle_y + (max_handle_y - min_handle_y) * (scrollbar->value - scrollbar->min) / scroll_delta; /* ... unless there is only one possible scroll value */ else render_state->handle_y = GUAC_TERMINAL_SCROLLBAR_PADDING; } void guac_terminal_scrollbar_dup(guac_terminal_scrollbar* scrollbar, guac_user* user, guac_socket* socket) { /* Get old state */ guac_terminal_scrollbar_render_state* state = &scrollbar->render_state; /* Send scrollbar container */ guac_terminal_scrollbar_draw_container(scrollbar, state, socket); guac_terminal_scrollbar_move_container(scrollbar, state, socket); /* Send handle */ guac_terminal_scrollbar_draw_handle(scrollbar, state, socket); guac_terminal_scrollbar_move_handle(scrollbar, state, socket); } void guac_terminal_scrollbar_flush(guac_terminal_scrollbar* scrollbar) { guac_socket* socket = scrollbar->client->socket; /* Get old state */ int old_value = scrollbar->value; guac_terminal_scrollbar_render_state* old_state = &scrollbar->render_state; /* Calculate new state */ int new_value; guac_terminal_scrollbar_render_state new_state; calculate_state(scrollbar, &new_state, &new_value); /* Notify of scroll if value is changing */ if (new_value != old_value && scrollbar->scroll_handler) scrollbar->scroll_handler(scrollbar, new_value); /* Reposition container if moved */ if (old_state->container_x != new_state.container_x || old_state->container_y != new_state.container_y) { guac_terminal_scrollbar_move_container(scrollbar, &new_state, socket); } /* Resize and redraw container if size changed */ if (old_state->container_width != new_state.container_width || old_state->container_height != new_state.container_height) { guac_terminal_scrollbar_draw_container(scrollbar, &new_state, socket); } /* Reposition handle if moved */ if (old_state->handle_x != new_state.handle_x || old_state->handle_y != new_state.handle_y) { guac_terminal_scrollbar_move_handle(scrollbar, &new_state, socket); } /* Resize and redraw handle if size changed */ if (old_state->handle_width != new_state.handle_width || old_state->handle_height != new_state.handle_height) { guac_terminal_scrollbar_draw_handle(scrollbar, &new_state, socket); } /* Store current render state */ scrollbar->render_state = new_state; } void guac_terminal_scrollbar_set_bounds(guac_terminal_scrollbar* scrollbar, int min, int max) { /* Fit value within bounds */ if (scrollbar->value > max) scrollbar->value = max; else if (scrollbar->value < min) scrollbar->value = min; /* Update bounds */ scrollbar->min = min; scrollbar->max = max; } void guac_terminal_scrollbar_set_value(guac_terminal_scrollbar* scrollbar, int value) { /* Fit value within bounds */ if (value > scrollbar->max) value = scrollbar->max; else if (value < scrollbar->min) value = scrollbar->min; /* Update value */ scrollbar->value = value; } void guac_terminal_scrollbar_parent_resized(guac_terminal_scrollbar* scrollbar, int parent_width, int parent_height, int visible_area) { /* Assign new dimensions */ scrollbar->parent_width = parent_width; scrollbar->parent_height = parent_height; scrollbar->visible_area = visible_area; } int guac_terminal_scrollbar_handle_mouse(guac_terminal_scrollbar* scrollbar, int x, int y, int mask) { /* Get container rectangle bounds */ int parent_left = scrollbar->render_state.container_x; int parent_top = scrollbar->render_state.container_y; int parent_right = parent_left + scrollbar->render_state.container_width; int parent_bottom = parent_top + scrollbar->render_state.container_height; /* Calculate handle rectangle bounds */ int handle_left = parent_left + scrollbar->render_state.handle_x; int handle_top = parent_top + scrollbar->render_state.handle_y; int handle_right = handle_left + scrollbar->render_state.handle_width; int handle_bottom = handle_top + scrollbar->render_state.handle_height; /* Handle click on handle */ if (scrollbar->dragging_handle) { /* Update drag while mouse button is held */ if (mask & GUAC_CLIENT_MOUSE_LEFT) scrollbar->drag_current_y = y; /* Stop drag if mouse button is released */ else scrollbar->dragging_handle = 0; /* Mouse event was handled by scrollbar */ return 1; } else if (mask == GUAC_CLIENT_MOUSE_LEFT && x >= handle_left && x < handle_right && y >= handle_top && y < handle_bottom) { /* Start drag */ scrollbar->dragging_handle = 1; scrollbar->drag_offset_y = y - handle_top; scrollbar->drag_current_y = y; /* Mouse event was handled by scrollbar */ return 1; } /* Eat any events that occur within the scrollbar */ return x >= parent_left && x < parent_right && y >= parent_top && y < parent_bottom; }