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master
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tutorial/p
Author | SHA1 | Date | |
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0acb1e30ca | ||
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4a6d83d55c | ||
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8436f2e22e | ||
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f9aaa78768 | ||
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428ecf2732 | ||
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6bca037e01 |
@ -35,6 +35,7 @@ DIST_SUBDIRS = \
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src/guacenc \
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src/guaclog \
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src/pulse \
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src/protocols/ball \
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src/protocols/kubernetes \
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src/protocols/rdp \
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src/protocols/ssh \
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@ -43,7 +44,8 @@ DIST_SUBDIRS = \
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SUBDIRS = \
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src/libguac \
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src/common
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src/common \
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src/protocols/ball
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if ENABLE_COMMON_SSH
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SUBDIRS += src/common-ssh
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@ -1140,6 +1140,7 @@ AC_CONFIG_FILES([Makefile
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src/guaclog/Makefile
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src/guaclog/man/guaclog.1
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src/pulse/Makefile
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src/protocols/ball/Makefile
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src/protocols/kubernetes/Makefile
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src/protocols/rdp/Makefile
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src/protocols/rdp/tests/Makefile
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22
src/protocols/ball/Makefile.am
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22
src/protocols/ball/Makefile.am
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@ -0,0 +1,22 @@
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AUTOMAKE_OPTIONS = foreign
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ACLOCAL_AMFLAGS = -I m4
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AM_FLAGS = -Werror -Wall -pedantic
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lib_LTLIBRARIES = libguac-client-ball.la
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noinst_HEADERS = ball.h
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libguac_client_ball_la_SOURCES = \
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ball.c
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libguac_client_ball_la_CFLAGS = \
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-Werror -Wall -Iinclude \
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@LIBGUAC_INCLUDE@
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libguac_client_ball_la_LIBADD = \
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@COMMON_LTLIB@ \
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@LIBGUAC_LTLIB@
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libguac_client_ball_la_LDFLAGS = \
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-version-info 0:0:0
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224
src/protocols/ball/ball.c
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224
src/protocols/ball/ball.c
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@ -0,0 +1,224 @@
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#include "ball.h"
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#include <guacamole/client.h>
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#include <guacamole/layer.h>
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#include <guacamole/protocol.h>
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#include <guacamole/socket.h>
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#include <guacamole/timestamp.h>
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#include <guacamole/user.h>
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#include <pthread.h>
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#include <stdlib.h>
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const char* TUTORIAL_ARGS[] = { NULL };
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void* ball_render_thread(void* arg) {
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/* Get data */
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guac_client* client = (guac_client*) arg;
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ball_client_data* data = (ball_client_data*) client->data;
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/* Init time of last frame to current time */
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guac_timestamp last_frame = guac_timestamp_current();
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/* Update ball position as long as client is running */
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while (client->state == GUAC_CLIENT_RUNNING) {
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/* Default to 30ms frames */
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int frame_duration = 30;
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/* Lengthen frame duration if client is lagging */
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int processing_lag = guac_client_get_processing_lag(client);
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if (processing_lag > frame_duration)
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frame_duration = processing_lag;
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/* Sleep for duration of frame, then get timestamp */
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usleep(frame_duration);
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guac_timestamp current = guac_timestamp_current();
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/* Calculate change in time */
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int delta_t = current - last_frame;
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/* Update position */
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data->ball_x += data->ball_velocity_x * delta_t / 1000;
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data->ball_y += data->ball_velocity_y * delta_t / 1000;
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/* Bounce if necessary */
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if (data->ball_x < 0) {
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data->ball_x = -data->ball_x;
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data->ball_velocity_x = -data->ball_velocity_x;
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}
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else if (data->ball_x >= 1024 - 128) {
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data->ball_x = (2 * (1024 - 128)) - data->ball_x;
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data->ball_velocity_x = -data->ball_velocity_x;
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}
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if (data->ball_y < 0) {
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data->ball_y = -data->ball_y;
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data->ball_velocity_y = -data->ball_velocity_y;
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}
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else if (data->ball_y >= 768 - 128) {
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data->ball_y = (2 * (768 - 128)) - data->ball_y;
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data->ball_velocity_y = -data->ball_velocity_y;
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}
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guac_protocol_send_move(client->socket, data->ball,
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GUAC_DEFAULT_LAYER, data->ball_x, data->ball_y, 0);
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/* End frame and flush socket */
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guac_client_end_frame(client);
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guac_socket_flush(client->socket);
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/* Update timestamp */
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last_frame = current;
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}
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return NULL;
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}
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int ball_join_handler(guac_user* user, int argc, char** argv) {
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/* Get client associated with user */
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guac_client* client = user->client;
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/* Get ball layer from client data */
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ball_client_data* data = (ball_client_data*) client->data;
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guac_layer* ball = data->ball;
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/* Get user-specific socket */
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guac_socket* socket = user->socket;
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/* Send the display size */
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guac_protocol_send_size(socket, GUAC_DEFAULT_LAYER, 1024, 768);
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/* Create background tile */
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guac_layer* texture = guac_client_alloc_buffer(client);
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guac_protocol_send_rect(socket, texture, 0, 0, 64, 64);
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guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
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0x88, 0x88, 0x88, 0xFF);
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guac_protocol_send_rect(socket, texture, 0, 0, 32, 32);
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guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
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0xDD, 0xDD, 0xDD, 0xFF);
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guac_protocol_send_rect(socket, texture, 32, 32, 32, 32);
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guac_protocol_send_cfill(socket, GUAC_COMP_OVER, texture,
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0xDD, 0xDD, 0xDD, 0xFF);
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/* Prepare a curve which covers the entire layer */
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guac_protocol_send_rect(socket, GUAC_DEFAULT_LAYER,
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0, 0, 1024, 768);
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/* Fill curve with texture */
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guac_protocol_send_lfill(socket,
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GUAC_COMP_OVER, GUAC_DEFAULT_LAYER,
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texture);
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/* Set up ball layer */
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guac_protocol_send_size(socket, ball, 128, 128);
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/* Prepare a circular curve */
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guac_protocol_send_arc(socket, data->ball,
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64, 64, 62, 0, 6.28, 0);
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guac_protocol_send_close(socket, data->ball);
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/* Draw a 4-pixel black border */
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guac_protocol_send_cstroke(socket,
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GUAC_COMP_OVER, data->ball,
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GUAC_LINE_CAP_ROUND, GUAC_LINE_JOIN_ROUND, 4,
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0x00, 0x00, 0x00, 0xFF);
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/* Fill the circle with color */
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guac_protocol_send_cfill(socket,
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GUAC_COMP_OVER, data->ball,
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0x00, 0x80, 0x80, 0x80);
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/* Free texture (no longer needed) */
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guac_client_free_buffer(client, texture);
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/* Mark end-of-frame */
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guac_protocol_send_sync(socket, client->last_sent_timestamp);
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/* Flush buffer */
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guac_socket_flush(socket);
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/* User successfully initialized */
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return 0;
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}
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int ball_free_handler(guac_client* client) {
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ball_client_data* data = (ball_client_data*) client->data;
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/* Wait for render thread to terminate */
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pthread_join(data->render_thread, NULL);
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/* Free client-level ball layer */
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guac_client_free_layer(client, data->ball);
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/* Free client-specific data */
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free(data);
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/* Data successfully freed */
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return 0;
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}
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int guac_client_init(guac_client* client) {
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/* Allocate storage for client-specific data */
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ball_client_data* data = malloc(sizeof(ball_client_data));
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/* Set up client data and handlers */
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client->data = data;
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/* Allocate layer at the client level */
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data->ball = guac_client_alloc_layer(client);
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/* This example does not implement any arguments */
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client->args = TUTORIAL_ARGS;
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/* Client-level handlers */
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client->join_handler = ball_join_handler;
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client->free_handler = ball_free_handler;
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/* Start ball at upper left */
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data->ball_x = 0;
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data->ball_y = 0;
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/* Move at a reasonable pace to the lower right */
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data->ball_velocity_x = 200; /* pixels per second */
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data->ball_velocity_y = 200; /* pixels per second */
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/* Start render thread */
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pthread_create(&data->render_thread, NULL, ball_render_thread, client);
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return 0;
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}
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42
src/protocols/ball/ball.h
Normal file
42
src/protocols/ball/ball.h
Normal file
@ -0,0 +1,42 @@
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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#ifndef BALL_H
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#define BALL_H
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#include <guacamole/layer.h>
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#include <pthread.h>
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typedef struct ball_client_data {
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guac_layer* ball;
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int ball_x;
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int ball_y;
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int ball_velocity_x;
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int ball_velocity_y;
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pthread_t render_thread;
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} ball_client_data;
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#endif
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Block a user