GUAC-803: Handle mouse events within scrollbar.
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04a11f1343
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@ -67,6 +67,9 @@ guac_terminal_scrollbar* guac_terminal_scrollbar_alloc(guac_client* client,
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scrollbar->container = guac_client_alloc_layer(client);
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scrollbar->container = guac_client_alloc_layer(client);
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scrollbar->handle = guac_client_alloc_layer(client);
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scrollbar->handle = guac_client_alloc_layer(client);
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/* Init mouse event state tracking */
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scrollbar->dragging_handle = 0;
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/* Reposition and resize to fit parent */
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/* Reposition and resize to fit parent */
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guac_terminal_scrollbar_parent_resized(scrollbar,
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guac_terminal_scrollbar_parent_resized(scrollbar,
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parent_width, parent_height, visible_area);
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parent_width, parent_height, visible_area);
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@ -141,13 +144,34 @@ static void calculate_render_state(guac_terminal_scrollbar* scrollbar,
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if (render_state->handle_height > max_handle_height)
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if (render_state->handle_height > max_handle_height)
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render_state->handle_height = max_handle_height;
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render_state->handle_height = max_handle_height;
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/* Calculate handle position */
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/* Calculate handle X position */
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render_state->handle_x = GUAC_TERMINAL_SCROLLBAR_PADDING;
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render_state->handle_x = GUAC_TERMINAL_SCROLLBAR_PADDING;
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/* Calculate handle Y range */
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int min_handle_y = GUAC_TERMINAL_SCROLLBAR_PADDING;
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int max_handle_y = min_handle_y + max_handle_height
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- render_state->handle_height;
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/* Position handle relative to mouse if being dragged */
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if (scrollbar->dragging_handle) {
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int dragged_handle_y = scrollbar->drag_current_y
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- scrollbar->drag_offset_y;
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/* Keep handle within bounds */
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if (dragged_handle_y < min_handle_y)
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dragged_handle_y = min_handle_y;
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else if (dragged_handle_y > max_handle_y)
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dragged_handle_y = max_handle_y;
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render_state->handle_y = dragged_handle_y;
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}
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/* Handle Y position is relative to current scroll value */
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/* Handle Y position is relative to current scroll value */
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if (scroll_delta > 0)
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else if (scroll_delta > 0)
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render_state->handle_y = GUAC_TERMINAL_SCROLLBAR_PADDING
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render_state->handle_y = min_handle_y
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+ (max_handle_height - render_state->handle_height)
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+ (max_handle_y - min_handle_y)
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* (scrollbar->value - scrollbar->min)
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* (scrollbar->value - scrollbar->min)
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/ scroll_delta;
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/ scroll_delta;
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@ -278,3 +302,55 @@ void guac_terminal_scrollbar_parent_resized(guac_terminal_scrollbar* scrollbar,
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}
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}
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int guac_terminal_scrollbar_handle_mouse(guac_terminal_scrollbar* scrollbar,
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int x, int y, int mask) {
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/* Get container rectangle bounds */
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int parent_left = scrollbar->render_state.container_x;
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int parent_top = scrollbar->render_state.container_y;
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int parent_right = parent_left + scrollbar->render_state.container_width;
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int parent_bottom = parent_top + scrollbar->render_state.container_height;
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/* Calculate handle rectangle bounds */
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int handle_left = parent_left + scrollbar->render_state.handle_x;
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int handle_top = parent_top + scrollbar->render_state.handle_y;
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int handle_right = handle_left + scrollbar->render_state.handle_width;
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int handle_bottom = handle_top + scrollbar->render_state.handle_height;
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/* Handle click on handle */
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if (scrollbar->dragging_handle) {
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/* Update drag while mouse button is held */
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if (mask & GUAC_CLIENT_MOUSE_LEFT) {
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scrollbar->drag_current_y = y;
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/* TODO: Update scrollbar value */
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}
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/* Stop drag if mouse button is released */
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else
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scrollbar->dragging_handle = 0;
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/* Mouse event was handled by scrollbar */
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return 1;
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}
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else if (mask == GUAC_CLIENT_MOUSE_LEFT
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&& x >= handle_left && x < handle_right
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&& y >= handle_top && y < handle_bottom) {
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/* Start drag */
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scrollbar->dragging_handle = 1;
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scrollbar->drag_offset_y = y - handle_top;
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scrollbar->drag_current_y = y;
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/* Mouse event was handled by scrollbar */
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return 1;
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}
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/* Eat any events that occur within the scrollbar */
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return x >= parent_left && x < parent_right
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&& y >= parent_top && y < parent_bottom;
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}
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@ -159,6 +159,24 @@ typedef struct guac_terminal_scrollbar {
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*/
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*/
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guac_terminal_scrollbar_render_state render_state;
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guac_terminal_scrollbar_render_state render_state;
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/**
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* Whether the scrollbar handle is currently being dragged.
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*/
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int dragging_handle;
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/**
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* The offset of the Y location of the mouse pointer when the dragging
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* began, relative to the top of the scrollbar handle. If dragging is not
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* in progress, this value is undefined.
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*/
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int drag_offset_y;
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/**
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* The current Y location of the mouse pointer if dragging is in progress.
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* If dragging is not in progress, this value is undefined.
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*/
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int drag_current_y;
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} guac_terminal_scrollbar;
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} guac_terminal_scrollbar;
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/**
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/**
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@ -276,4 +294,29 @@ void guac_terminal_scrollbar_set_value(guac_terminal_scrollbar* scrollbar,
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void guac_terminal_scrollbar_parent_resized(guac_terminal_scrollbar* scrollbar,
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void guac_terminal_scrollbar_parent_resized(guac_terminal_scrollbar* scrollbar,
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int parent_width, int parent_height, int visible_area);
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int parent_width, int parent_height, int visible_area);
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/**
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* Notifies the scrollbar of the current mouse state, allowing it to update
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* itself with respect to button state and dragging.
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*
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* @param scrollbar
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* The scrollbar to notify of the current mouse state.
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*
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* @param x
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* The X coordinate of the mouse pointer.
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*
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* @param y
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* The Y coordinate of the mouse pointer.
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*
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* @param mask
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* The button mask, where the Nth bit of the button mask represents the
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* pressed state of the Nth mouse button, where button 0 is the left
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* mouse button, button 1 is the middle button, etc.
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*
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* @return
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* Zero if the mouse event was not handled by the scrollbar, non-zero
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* otherwise.
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*/
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int guac_terminal_scrollbar_handle_mouse(guac_terminal_scrollbar* scrollbar,
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int x, int y, int mask);
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#endif
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#endif
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@ -1379,17 +1379,28 @@ int guac_terminal_send_key(guac_terminal* term, int keysym, int pressed) {
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static int __guac_terminal_send_mouse(guac_terminal* term, int x, int y, int mask) {
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static int __guac_terminal_send_mouse(guac_terminal* term, int x, int y, int mask) {
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guac_client* client = term->client;
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guac_socket* socket = client->socket;
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/* Determine which buttons were just released and pressed */
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/* Determine which buttons were just released and pressed */
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int released_mask = term->mouse_mask & ~mask;
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int released_mask = term->mouse_mask & ~mask;
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int pressed_mask = ~term->mouse_mask & mask;
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int pressed_mask = ~term->mouse_mask & mask;
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/* Notify scrollbar, do not handle anything handled by scrollbar */
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if (guac_terminal_scrollbar_handle_mouse(term->scrollbar, x, y, mask)) {
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guac_terminal_scrollbar_flush(term->scrollbar);
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guac_protocol_send_sync(socket, client->last_sent_timestamp);
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guac_socket_flush(socket);
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return 0;
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}
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term->mouse_mask = mask;
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term->mouse_mask = mask;
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/* Show mouse cursor if not already shown */
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/* Show mouse cursor if not already shown */
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if (term->current_cursor != term->ibar_cursor) {
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if (term->current_cursor != term->ibar_cursor) {
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term->current_cursor = term->ibar_cursor;
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term->current_cursor = term->ibar_cursor;
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guac_terminal_set_cursor(term->client, term->ibar_cursor);
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guac_terminal_set_cursor(client, term->ibar_cursor);
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guac_socket_flush(term->client->socket);
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guac_socket_flush(socket);
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}
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}
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/* Paste contents of clipboard on right or middle mouse button up */
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/* Paste contents of clipboard on right or middle mouse button up */
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@ -1417,8 +1428,8 @@ static int __guac_terminal_send_mouse(guac_terminal* term, int x, int y, int mas
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free(string);
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free(string);
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/* Send data */
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/* Send data */
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guac_common_clipboard_send(term->clipboard, term->client);
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guac_common_clipboard_send(term->clipboard, client);
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guac_socket_flush(term->client->socket);
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guac_socket_flush(socket);
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}
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}
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