GUAC-240: Associate Guacamole client with surface.

This commit is contained in:
Michael Jumper 2015-08-11 15:18:12 -07:00
parent 364d2842ab
commit d07d8ba2d2
6 changed files with 40 additions and 15 deletions

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@ -25,6 +25,7 @@
#include "guac_surface.h" #include "guac_surface.h"
#include <cairo/cairo.h> #include <cairo/cairo.h>
#include <guacamole/client.h>
#include <guacamole/layer.h> #include <guacamole/layer.h>
#include <guacamole/protocol.h> #include <guacamole/protocol.h>
#include <guacamole/socket.h> #include <guacamole/socket.h>
@ -660,12 +661,14 @@ static void __guac_common_surface_transfer(guac_common_surface* src, int* sx, in
} }
guac_common_surface* guac_common_surface_alloc(guac_socket* socket, const guac_layer* layer, int w, int h) { guac_common_surface* guac_common_surface_alloc(guac_client* client,
guac_socket* socket, const guac_layer* layer, int w, int h) {
/* Init surface */ /* Init surface */
guac_common_surface* surface = malloc(sizeof(guac_common_surface)); guac_common_surface* surface = malloc(sizeof(guac_common_surface));
surface->layer = layer; surface->client = client;
surface->socket = socket; surface->socket = socket;
surface->layer = layer;
surface->width = w; surface->width = w;
surface->height = h; surface->height = h;
surface->dirty = 0; surface->dirty = 0;

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@ -27,6 +27,7 @@
#include "guac_rect.h" #include "guac_rect.h"
#include <cairo/cairo.h> #include <cairo/cairo.h>
#include <guacamole/client.h>
#include <guacamole/layer.h> #include <guacamole/layer.h>
#include <guacamole/protocol.h> #include <guacamole/protocol.h>
#include <guacamole/socket.h> #include <guacamole/socket.h>
@ -65,6 +66,11 @@ typedef struct guac_common_surface {
*/ */
const guac_layer* layer; const guac_layer* layer;
/**
* The client associated with this surface.
*/
guac_client* client;
/** /**
* The socket to send instructions on when flushing. * The socket to send instructions on when flushing.
*/ */
@ -131,13 +137,26 @@ typedef struct guac_common_surface {
/** /**
* Allocates a new guac_common_surface, assigning it to the given layer. * Allocates a new guac_common_surface, assigning it to the given layer.
* *
* @param socket The socket to send instructions on when flushing. * @param client
* @param layer The layer to associate with the new surface. * The client associated with the given layer.
* @param w The width of the surface. *
* @param h The height of the surface. * @param socket
* @return A newly-allocated guac_common_surface. * The socket to send instructions on when flushing.
*
* @param layer
* The layer to associate with the new surface.
*
* @param w
* The width of the surface.
*
* @param h
* The height of the surface.
*
* @return
* A newly-allocated guac_common_surface.
*/ */
guac_common_surface* guac_common_surface_alloc(guac_socket* socket, const guac_layer* layer, int w, int h); guac_common_surface* guac_common_surface_alloc(guac_client* client,
guac_socket* socket, const guac_layer* layer, int w, int h);
/** /**
* Frees the given guac_common_surface. Beware that this will NOT free any * Frees the given guac_common_surface. Beware that this will NOT free any

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@ -933,7 +933,8 @@ int guac_client_init(guac_client* client, int argc, char** argv) {
#endif #endif
/* Create default surface */ /* Create default surface */
guac_client_data->default_surface = guac_common_surface_alloc(client->socket, GUAC_DEFAULT_LAYER, guac_client_data->default_surface = guac_common_surface_alloc(client,
client->socket, GUAC_DEFAULT_LAYER,
settings->width, settings->height); settings->width, settings->height);
guac_client_data->current_surface = guac_client_data->default_surface; guac_client_data->current_surface = guac_client_data->default_surface;

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@ -50,7 +50,8 @@ void guac_rdp_cache_bitmap(rdpContext* context, rdpBitmap* bitmap) {
/* Allocate surface */ /* Allocate surface */
guac_layer* buffer = guac_client_alloc_buffer(client); guac_layer* buffer = guac_client_alloc_buffer(client);
guac_common_surface* surface = guac_common_surface_alloc(socket, buffer, bitmap->width, bitmap->height); guac_common_surface* surface = guac_common_surface_alloc(client, socket,
buffer, bitmap->width, bitmap->height);
/* Cache image data if present */ /* Cache image data if present */
if (bitmap->data != NULL) { if (bitmap->data != NULL) {

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@ -549,7 +549,8 @@ int guac_client_init(guac_client* client, int argc, char** argv) {
guac_protocol_send_name(client->socket, rfb_client->desktopName); guac_protocol_send_name(client->socket, rfb_client->desktopName);
/* Create default surface */ /* Create default surface */
guac_client_data->default_surface = guac_common_surface_alloc(client->socket, GUAC_DEFAULT_LAYER, guac_client_data->default_surface = guac_common_surface_alloc(client,
client->socket, GUAC_DEFAULT_LAYER,
rfb_client->width, rfb_client->height); rfb_client->width, rfb_client->height);
return 0; return 0;

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@ -276,8 +276,8 @@ guac_terminal_display* guac_terminal_display_alloc(guac_client* client,
/* Create default surface */ /* Create default surface */
display->display_layer = guac_client_alloc_layer(client); display->display_layer = guac_client_alloc_layer(client);
display->select_layer = guac_client_alloc_layer(client); display->select_layer = guac_client_alloc_layer(client);
display->display_surface = guac_common_surface_alloc(client->socket, display->display_surface = guac_common_surface_alloc(client,
display->display_layer, 0, 0); client->socket, display->display_layer, 0, 0);
/* Select layer is a child of the display layer */ /* Select layer is a child of the display layer */
guac_protocol_send_move(client->socket, display->select_layer, guac_protocol_send_move(client->socket, display->select_layer,