GUACAMOLE-1293: Rename new enum values to be more consistent with existing code.
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@ -776,7 +776,7 @@ static void* guac_client_owner_notify_join_callback(guac_user* user, void* data)
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/* Send required parameters to owner. */
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const char* args[] = { (const char*)joinName, NULL };
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return (void*) ((intptr_t) guac_protocol_send_msg(user->socket, GUAC_MSG_CLIENT_JOINED, args));
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return (void*) ((intptr_t) guac_protocol_send_msg(user->socket, GUAC_MESSAGE_USER_JOINED, args));
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}
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@ -831,7 +831,7 @@ static void* guac_client_owner_notify_leave_callback(guac_user* user, void* data
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/* Send required parameters to owner. */
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const char* args[] = { (const char*)quitterName, NULL };
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return (void*) ((intptr_t) guac_protocol_send_msg(user->socket, GUAC_MSG_CLIENT_LEFT, args));
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return (void*) ((intptr_t) guac_protocol_send_msg(user->socket, GUAC_MESSAGE_USER_LEFT, args));
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}
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@ -323,23 +323,23 @@ typedef enum guac_protocol_version {
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* The codes will be interpreted by the client into translatable messages, and
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* make take arguments, as noted below.
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*/
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typedef enum guac_msg_client {
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typedef enum guac_message_type {
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/**
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* A message that notifies the owner of a connection that another user has
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* joined their connection. There should be a single argument, the username
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* of the user who has joined.
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*/
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GUAC_MSG_CLIENT_JOINED = 0x0001,
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GUAC_MESSAGE_USER_JOINED = 0x0001,
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/**
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* A message that notifies the owner of a connection that another user has
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* left their connection. There should be a single argument provided, the
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* username of the user who has left.
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*/
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GUAC_MSG_CLIENT_LEFT = 0x0002
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GUAC_MESSAGE_USER_LEFT = 0x0002
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} guac_msg_client;
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} guac_message_type;
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#endif
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@ -189,7 +189,7 @@ int vguac_protocol_send_log(guac_socket* socket, const char* format,
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* @return
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* Zero if the message is sent successfully; otherwise non-zero.
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*/
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int guac_protocol_send_msg(guac_socket* socket, guac_msg_client msg,
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int guac_protocol_send_msg(guac_socket* socket, guac_message_type msg,
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const char** args);
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/**
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@ -659,7 +659,7 @@ int guac_protocol_send_log(guac_socket* socket, const char* format, ...) {
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}
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int guac_protocol_send_msg(guac_socket* socket, guac_msg_client msg,
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int guac_protocol_send_msg(guac_socket* socket, guac_message_type msg,
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const char** args) {
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int ret_val;
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