GUACAMOLE-313: Add remaining key names. Use Unicode where possible.
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@ -45,7 +45,65 @@ typedef struct guaclog_known_key {
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* All known keys.
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*/
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const guaclog_known_key known_keys[] = {
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{ 0xFFE1, "Shift" }
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{ 0x0020, "Space" },
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{ 0xFE03, "AltGr" },
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{ 0xFF08, "Backspace" },
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{ 0xFF09, "Tab" },
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{ 0xFF0B, "Clear" },
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{ 0xFF0D, "Return" },
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{ 0xFF13, "Pause" },
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{ 0xFF1B, "Escape" },
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{ 0xFF51, "Left" },
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{ 0xFF52, "Up" },
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{ 0xFF53, "Right" },
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{ 0xFF54, "Down" },
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{ 0xFF55, "Page Up" },
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{ 0xFF56, "Page Down" },
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{ 0xFF63, "Insert" },
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{ 0xFF65, "Undo" },
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{ 0xFF6A, "Help" },
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{ 0xFF80, "Space" },
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{ 0xFF8D, "Enter" },
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{ 0xFFBD, "Equals" },
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{ 0xFFBE, "F1" },
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{ 0xFFBF, "F2" },
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{ 0xFFC0, "F3" },
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{ 0xFFC1, "F4" },
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{ 0xFFC2, "F5" },
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{ 0xFFC3, "F6" },
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{ 0xFFC4, "F7" },
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{ 0xFFC5, "F8" },
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{ 0xFFC6, "F9" },
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{ 0xFFC7, "F10" },
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{ 0xFFC8, "F11" },
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{ 0xFFC9, "F12" },
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{ 0xFFCA, "F13" },
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{ 0xFFCB, "F14" },
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{ 0xFFCC, "F15" },
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{ 0xFFCD, "F16" },
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{ 0xFFCE, "F17" },
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{ 0xFFCF, "F18" },
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{ 0xFFD0, "F19" },
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{ 0xFFD1, "F20" },
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{ 0xFFD2, "F21" },
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{ 0xFFD3, "F22" },
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{ 0xFFD4, "F23" },
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{ 0xFFD5, "F24" },
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{ 0xFFE1, "Shift" },
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{ 0xFFE2, "Shift" },
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{ 0xFFE3, "Ctrl" },
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{ 0xFFE4, "Ctrl" },
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{ 0xFFE5, "Caps" },
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{ 0xFFE7, "Meta" },
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{ 0xFFE8, "Meta" },
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{ 0xFFE9, "Alt" },
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{ 0xFFEA, "Alt" },
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{ 0xFFEB, "Super" },
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{ 0xFFEB, "Win" },
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{ 0xFFEC, "Super" },
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{ 0xFFED, "Hyper" },
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{ 0xFFEE, "Hyper" },
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{ 0xFFFF, "Delete" }
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};
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/**
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@ -112,12 +170,92 @@ static int guaclog_locate_key_name(char* key_name, int keysym) {
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}
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/**
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* Produces a name for the key having the given keysym using its corresponding
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* Unicode character. If possible, the name of the keysym is copied into the
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* given buffer, which must be at least GUAC_MAX_KEY_NAME_LENGTH bytes long.
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*
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* @param key_name
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* The buffer to copy the key name into, which must be at least
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* GUACLOG_MAX_KEY_NAME_LENGTH.
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*
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* @param keysym
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* The X11 keysym of the key whose name should be stored in
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* key_name.
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*
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* @return
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* The length of the name, in bytes, excluding null terminator, or zero if
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* a readable name cannot be directly produced via Unicode alone.
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*/
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static int guaclog_unicode_key_name(char* key_name, int keysym) {
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int i;
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int mask, bytes;
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/* Translate only if keysym maps to Unicode */
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if (keysym < 0x00 || (keysym > 0xFF && (keysym & 0xFFFF0000) != 0x01000000))
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return 0;
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/* Do not translate whitespace - it will be unreadable */
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if (keysym == 0x20)
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return 0;
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int codepoint = keysym & 0xFFFF;
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/* Determine size and initial byte mask */
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if (codepoint <= 0x007F) {
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mask = 0x00;
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bytes = 1;
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}
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else if (codepoint <= 0x7FF) {
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mask = 0xC0;
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bytes = 2;
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}
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else if (codepoint <= 0xFFFF) {
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mask = 0xE0;
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bytes = 3;
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}
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else if (codepoint <= 0x1FFFFF) {
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mask = 0xF0;
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bytes = 4;
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}
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/* Otherwise, invalid codepoint */
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else {
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*(key_name++) = '?';
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return 1;
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}
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/* Offset buffer by size */
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key_name += bytes;
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/* Add null terminator */
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*(key_name--) = '\0';
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/* Add trailing bytes, if any */
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for (i=1; i<bytes; i++) {
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*(key_name--) = 0x80 | (codepoint & 0x3F);
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codepoint >>= 6;
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}
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/* Set initial byte */
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*key_name = mask | codepoint;
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/* Done */
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return bytes;
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}
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int guaclog_key_name(char* key_name, int keysym) {
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int name_length;
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/* Search for name within list of known keys */
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name_length = guaclog_locate_key_name(key_name, keysym);
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/* Attempt to translate straight into a Unicode character */
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name_length = guaclog_unicode_key_name(key_name, keysym);
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/* If not Unicode, search for name within list of known keys */
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if (name_length == 0)
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name_length = guaclog_locate_key_name(key_name, keysym);
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/* Fallback to using hex keysym as name */
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if (name_length == 0)
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